Microsoft Agility SDK 1.613.0: Work Graphs and Shader Model 6.8
Monday, March 11, 2024
Microsoft Agility SDK 1.613.0: Work Graphs and Shader Model 6.8
Introduction
Microsoft’s Agility SDK 1.613.0 brings exciting enhancements to game development, empowering developers with cutting-edge features. In this comprehensive blog post, we’ll delve into the latest updates, focusing on Work Graphs and Shader Model 6.8. Buckle up for a journey through the realms of GPU optimization and shader development!
Work Graphs: A Paradigm Shift
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What are Work Graphs?
- Work Graphs revolutionize GPU utilization by enabling dynamic, on-the-fly scheduling of GPU workloads.
- Unlike traditional models, Work Graphs empower developers to generate and schedule GPU work independently, without relying on the host.
- Benefits: Higher performance, lower latency, and scalability for tasks like culling, binning, and compute work.
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How Does It Work?
- Developers can create and manage GPU work nodes within the Work Graph.
- Tasks are scheduled dynamically, allowing for efficient parallel execution.
- Work Graphs enhance flexibility, creativity, and efficiency in game development.
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Partner Perspectives
- AMD and NVIDIA both offer day-one driver support for Work Graphs.
- Their blog posts provide additional insights and use cases.
Shader Model 6.8: Unleashing Creativity
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Start Vertex/Instance Location
- New system values (
SV_StartVertexLocationandSV_StartInstanceLocation) allow shaders to examine parameters from the invokingDraw*Instanced()API call. - Useful for custom address calculations independent of fixed function data.
- New system values (
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Wave Size Range
- Developers can specify preferred wave sizes (MIN, MAX, PREFERRED) directly in shaders.
- Reduces the need for multiple shaders with different wave sizes.
- Enables drivers to choose suitable wave sizes per shader.
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Expanded Comparison Sampling
- All pixel sampling methods now available for sample comparison objects.
- Create better cross-platform shaders with enhanced sampling options.
Getting Started
- Ensure you have the latest Agility SDK 1.613.0.
- Explore Work Graphs and Shader Model 6.8 using the retail versions.
- Refer to the Agility SDK Downloads page for previous versions.
Conclusion
Microsoft’s Agility SDK continues to evolve, empowering developers with tools to unlock GPU potential and create high-performance, scalable games. Dive into Work Graphs and Shader Model 6.8, and stay ahead in the ever-evolving world of game development! 🚀