Advance in Real Time Rendering in Games course

 

Closing Remarks for the SIGGRAPH 2021 Advances in Real-Time Rendering in Games course ( http://advances.realtimerendering.com/) which is the leading course bringing state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games. This year the course includes speakers from the makers of several innovative games and game engines, such as Unity Technologies, Epic Games, Activision, Sucker Punch Productions and EA | SEED. The course will cover a variety of topics relevant to the practitioners of real-time rendering in games and other real-time 3D applications. The topics will cover diverse subjects such as real-time global illumination, atmospheric rendering and dynamic time of day management, advances in physically-based rendering, novel skylight model, improvements for spatial upscaling, and several approaches for handling large geometric complexities in real-time scenarios.