DirectX Innovation on Display at GDC 2024

A summary of Microsoft's DirectX Innovation on Display at GDC 2024 event:

  • The Game Developers Conference (GDC), scheduled to begin on March 18th, is eagerly anticipated by industry leaders, developers, and enthusiasts. The DirectX team at Microsoft has exciting news to share during this event.
  1. DirectSR: Microsoft introduces DirectSR, a new API developed in collaboration with GPU hardware vendors. It seamlessly integrates Super Resolution (SR) into the next generation of games. SR is an advanced technique that enhances resolution and visual quality in games. DirectSR simplifies SR integration for developers, providing a smoother, more efficient experience across different hardware. It supports multi-vendor SR solutions, including NVIDIA DLSS Super Resolution, AMD FidelityFX™ Super Resolution, and Intel Xe SS. Developers can explore DirectSR soon in the Agility SDK as a public preview.

  2. Work Graphs: Powered by Shader Model 6.8, the Work Graphs API revolutionizes GPU workload management. Imagine a GPU autonomously handling its own work, leading to improved performance and efficiency. Developers gain new tools to approach GPU workloads in innovative ways. Sessions at GDC 2024 will delve into Work Graphs, showcasing demos and samples from partners like AMD and NVIDIA. Additionally, Shader Model 6.8 functionality will be explored, and the latest PIX tooling for performance tuning and debugging will be revealed.

Stay tuned for the upcoming Agility SDKs update, putting this power into developers’ hands. After a long hiatus since the last in-person GDC in 2019, this year’s conference promises exciting in-person sessions and a glimpse into the future of graphics! 🚀🎮