AMD FidelityFX Super Resolution 3.1 (FSR 3.1) - Review

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Let’s dive into a review of AMD FidelityFX Super Resolution 3.1 (FSR 3.1), the latest update to AMD’s upscaling technology. 🚀

Introduction

Last Friday, AMD announced official support for FSR 3.1 in the first five games, including Horizon Forbidden West, Ratchet and Clank, Spider-Man Remastered, Spider-Man Miles Morales, and Ghost of Tsushima. These titles, originally Sony PS5 exclusives, have been brought to PC by Nixxes, known for their top-notch ports. FSR 3.1 combines both upscaling and frame generation improvements.

Technology

  • Improved Image Quality: FSR 3.1 focuses on better temporal stability, reduced flickering, enhanced ghosting reduction, and improved detail preservation. This is achieved through internal tweaks to the algorithm during the upscale process.
  • Decoupled Upscaling and Frame Generation: FSR 3.1 allows using other upscalers (like XeSS, DLSS, or DLAA) alongside FSR Frame Generation. You can even run FSR Frame Generation without any upscaling method.
  • FidelityFX API Support: Developers can easily add FSR 3.1 to games using the new FidelityFX API, enabling independent upgrading of the FSR DLL without recompiling the game’s code.

Image Quality Comparison

Below are comparison screenshots of Horizon Forbidden West at different resolutions and quality modes:

  • 4K, 1440p, 1080p: See how FSR 3.1 performs.
  • TAA, DLAA, Native FSR 3.1/XeSS, DLSS/FSR 3.1 Frame Generation: Explore the visual differences.

In summary, AMD’s FSR 3.1 brings exciting improvements, making it a compelling choice for gamers seeking better performance without sacrificing image quality. 🎮🔍