Digital Foundry Tests PS5 Pro's PSSR Against FSR 3.1 and Nvidia DLSS 3.7 in Ratchet and Clank: Rift Apart
10/24/2024Digital Foundry Tests PS5 Pro's PSSR Against FSR 3.1 and Nvidia DLSS 3.7 in Ratchet and Clank: Rift Apart
Introduction
Digital Foundry recently tested the PlayStation 5 Pro's PSSR upscaler against AMD's FSR 3.1 and Nvidia's DLSS 3.7 in the game Ratchet and Clank: Rift Apart. The results provide a fascinating insight into the performance and quality of these upscaling technologies.
Key Details
PSSR Performance: The PS5 Pro's PlayStation Spectral Super Resolution (PSSR) upscaler shows significant improvements over FSR 3.1, particularly in handling newly revealed details and particle effects. PSSR does not suffer from the "disocclusion fizzle" issue that FSR 3.1 struggles with.
Comparison with DLSS: While PSSR performs admirably, it still lags behind Nvidia's DLSS 3.7 in certain scenarios. DLSS remains the state-of-the-art in machine-learning-based upscaling.
Test Conditions: The tests were conducted using approximate quality settings, with pixel-counting to match resolutions precisely. Despite some limitations, the results are compelling.
Future Tests: Digital Foundry plans to conduct further tests to see how PSSR performs with lower input pixel ranges and in other games.
Conclusion: Promising Results for PS5 Pro
The tests indicate that PSSR is a strong contender in the upscaling technology race, offering significant improvements over FSR 3.1. While it may not yet match DLSS 3.7 in all aspects, the results are promising for the future of PlayStation gaming.
Frequently Asked Questions (FAQs)
Q: What is PSSR? A: PSSR stands for PlayStation Spectral Super Resolution, a machine-learning-based upscaling technology used in the PS5 Pro.
Q: How does PSSR compare to FSR 3.1? A: PSSR shows significant improvements over FSR 3.1, particularly in handling newly revealed details and particle effects.
Q: How does PSSR compare to DLSS 3.7? A: While PSSR performs well, it still lags behind DLSS 3.7 in certain scenarios.
Q: What are the next steps for testing PSSR? A: Digital Foundry plans to conduct further tests with lower input pixel ranges and in other games.