Valve’s Steam Frame and Samsung’s Project Moohan: Future of XR Hardware
Sunday, October 12, 2025Valve’s Steam Frame and Samsung’s Project Moohan: Future of XR Hardware
The extended reality (XR) market is entering an exciting phase with two major players preparing new devices: Valve’s Steam Frame and Samsung’s Project Moohan. Both companies aim to push immersive technology forward with powerful hardware and innovative features, fueling fresh competition in the XR space.
Valve’s Visionary Steam Frame Headset
Valve is set to strengthen its position in virtual reality with the Steam Frame, a standalone headset packed with advanced capabilities. Powered by the Snapdragon 8 Gen 3 platform, this device promises wireless freedom combined with high-fidelity visuals and smooth motion performance. The Steam Frame is expected to launch toward the end of 2025.
Designed for user comfort, the Steam Frame leverages Valve’s experience with the Steam Deck to deliver a balanced and ergonomic design. Operating on SteamOS, the headset integrates seamlessly with Valve’s Steam gaming library and supports wireless PC VR streaming via upcoming SteamVR Link technology.
Samsung’s Advanced Project Moohan XR Device
Samsung is entering the XR market with Project Moohan, which blends mobile-driven efficiency with high-end display technology. Featuring dual micro-OLED screens capable of ultra-high resolution, this headset emphasizes exceptional clarity and precision, running on the Snapdragon XR2+ Gen 2 chipset.
Project Moohan stands out with its controller-free user interface, utilizing sensors that detect hand movements, eye tracking, and voice commands. Enhanced by Google’s Gemini AI and running Samsung’s One UI, the headset promises an intuitive, immersive experience. Weighing around 545 grams, it prioritizes comfort and offers an optional external battery pack to extend usage time.
Head-to-Head: Different Approaches to XR
Although both devices target immersive experiences, their design philosophies differ:
Feature | Valve Steam Frame | Samsung Project Moohan |
---|---|---|
Operating System | SteamOS with PC VR support | Android-based One UI with Google AI assistance |
Processor | Snapdragon 8 Gen 3 | Snapdragon XR2+ Gen 2 |
Display | High refresh rate (approx. 120Hz) | Dual 4K micro-OLED panels |
User Interaction | Traditional VR controllers and wireless PC streaming | Hand tracking, voice control, no traditional controllers |
Weight | Ergonomic design, exact weight not yet announced | Approximately 545 grams |
Battery Life | Details not yet confirmed | Estimated two hours, with optional external battery pack |
Release Window | Late 2025 | Expected October 21, 2025 |
Market Impact and What Consumers Should Expect
Valve’s Steam Frame caters to PC gamers who want untethered access to the Steam VR ecosystem with top-tier wireless performance. Samsung’s Project Moohan, meanwhile, focuses on a natural interaction model with a controller-free design and AI enhancements for mobile-centric users.
The simultaneous emergence of these devices highlights the rapid evolution of XR technologies, expanding consumer options and intensifying competition with existing leaders like Meta and Apple. Users should look out for differences in graphical quality, interface usability, ecosystem integration, and battery life when making purchasing decisions.
Conclusion: A New Era in XR Technology
With Valve’s Steam Frame and Samsung’s Project Moohan set to launch soon, 2025 ends with significant advancements in XR hardware. These devices promise to redefine immersive entertainment and productivity, offering innovative user experiences that bring us closer to seamless interaction with virtual worlds.