Buried in the Stars: 7 Tiny Details That Prove Starfield Has a Soul

Buried in the Stars: 7 Tiny Details That Prove Starfield Has a Soul

It’s no secret that Starfield has its critics. Between the loading screens and the procedural generation, it’s easy to feel like the soul of the game is lost in the vastness of space. However, if you look past the thousands of planets you scan once and never return to, there are tiny, unnecessary, but genuinely cool details buried underneath the surface.

These details don’t affect combat or progression; they exist simply because someone on the development team cared enough to put them there. From the industrial grit of Mars to the tragic final moments of a stranded crew, here are the details you weren't meant to notice.


1. The Cydonia Safety Counter

When you first enter the mining settlement of Cydonia on Mars, you’ll see a sign tracking "Hours Without Incident." This isn't just a static texture—it actually ticks up every single in-game hour. Even more impressive? If you disrupt the colony by attacking an NPC, the counter immediately resets to zero. It’s a subtle reminder that the player is an active presence capable of disrupting an entire system, not just a passing tourist.

2. Real-Time Community Living

Inside Cydonia’s community center, there is a weekly schedule posted on the wall. While most games would treat this as simple set dressing, these events actually unfold in real-time. You can find miner support groups meeting on Tuesdays or a book club on Thursdays. It perfectly captures the routine of a remote industrial camp where people try to impose a sense of "normalcy" on a cold, indifferent job.

3. Neon’s "Capsule" Culture and Lightning Power

In the pleasure city of Neon, most players notice the sleep crates because of a quest. But on the edge of the city, there are smaller, non-interactable capsules stacked high. These mirror real-world "capsule hotels" in high-density cities like Tokyo. Additionally, the city's structure features a massive conduction grid designed to convert lightning into energy—a detail only visible if you take the time to look under the city's streets.

4. 3D Printed "Cubic" Food

Tucked away in shops are machines labeled "Cubic Food." These are public-use 3D food printers, complete with extrusion nozzles and ingredient capsules for proteins and starches. This detail is rooted in real-world NASA research into printable food for long-term space travel. It suggests a future where sustenance looks like it's one missing machine part away from disappearing entirely.

5. The Art of the Clutter

Bethesda hires "clutter artists" to make rooms feel lived-in. A perfect example is Vlad’s space station. Rather than filling it with random junk, the space is designed around his personality: a weight bench with a fully written-out workout routine, coffee cups scattered everywhere, and—curiously—an obsessive amount of carrots hidden under the bed.

6. Environmental Tragedy: The Four Friends

"In this tiny failing ship, as the oxygen ran out, they did the most human thing possible: they reminded each other why it mattered that they were here at all."

Some of the best storytelling happens on derelict ships. In one random encounter, you board a ship to find four friends dead in their beds. On the computer, you find their story: their ship was damaged, and they spent their final moments writing gentle, roasting eulogies for one another to keep their spirits up until the end.

7. The "Children of Clemens" Cult

In another drifting spaceship, you’ll find the Children of Clemens. The crew is found wearing matching outfits and shoes, with orange juice containers scattered around. This is a beat-for-beat recreation of the real-world Heaven’s Gate cult. They believed a passing comet was their vehicle for transcendence, proving that even in the far future, the human search for meaning remains as desperate as ever.