Darkhaven: Why the Original Creators of Diablo are Shaking Up the Genre

Darkhaven: Why the Original Creators of Diablo are Shaking Up the Genre

The phrase "Ex-Diablo Developer" is used frequently in the industry, but Moon Beast Productions brings the actual architects of the genre back to the table. Founded by Erich Schaefer, Phil Shenk, and Peter Hu, the studio's debut title, Darkhaven, seeks to bridge the gap between old-school grit and modern technology.

A World That Reacts to You

The most revolutionary feature revealed in the latest gameplay showcase is the Dynamic World System. Unlike traditional ARPGs that utilize static "hallway" maps, Darkhaven features a persistent, deformable sandbox. Players can tunnel through castle walls to discover hidden loot, redirect environmental hazards like lava to create defensive moats, or even rebuild ruins that remain standing for the duration of the journey.

Classic Itemization, Modern Polish

Moon Beast is moving away from the "incremental percentage" loot systems found in many modern titles. Instead, they are returning to Build-Defining Uniques. The philosophy is simple: finding a rare item should change how you play the game, not just increase a number. With the current pre-alpha demo now available, players are already getting a taste of this "power-first" approach.

Looking Ahead

Currently in active development with a live Kickstarter campaign, Darkhaven is being built with a "community-first" mindset. By offering a raw, unfiltered pre-alpha demo, the team is allowing the community to help shape the foundation of what is projected to be the next major contender in the isometric action-RPG space.