Stop Killing Games Press Conference
Wednesday, February 25, 2026Democracy in Play: The "Stop Killing Games" Movement Takes the Fight to Brussels
KEY TAKEAWAYS: Led by Ross Scott, the "Stop Killing Games" movement held a landmark press conference at the European Parliament to advocate for a "reasonably functional state" for games at their end-of-life. Legal experts at the event clarified that EULAs cannot override EU consumer rights, setting the stage for potential new legislation under the Digital Fairness Act.
In a historic convergence of digital advocacy and legislative power, the "Stop Killing Games" initiative recently held a press conference within the walls of the European Parliament in Brussels. The event, spearheaded by Ross Scott (creator of Freeman’s Mind), marked a pivotal moment for millions of gamers worldwide who are tired of seeing their purchased digital libraries rendered unplayable by publisher-mandated server shutdowns.
A Movement Beyond "Gamer Entitlement"
The conference opened with a strong message: this is not a conflict between players and developers, but a fundamental question of consumer rights and cultural preservation. The hosts emphasized that gamers are citizens first, and as such, they have a sacred right to participate in the democratic process to protect their interests.
- Collaboration, Not Combat: The movement seeks a cooperative framework where developers are fairly rewarded, while players are guaranteed that their "cultural artifacts" won't be arbitrarily destroyed.
- Global Support: Representatives noted that the initiative has crossed political boundaries, gaining support from across the spectrum of the EU Parliament.
The Legal Battleground: EULAs vs. EU Law
One of the most significant portions of the briefing involved a panel of legal specialists who dismantled the common industry myth that End-User License Agreements (EULAs) grant publishers absolute power over a product's lifespan.
- The Invalidity of Unfair Terms: Lawyers clarified that no private contract can supersede EU law. If a term allows a company to remove a product at will without a reasonable functional alternative, it may be deemed "unfair" and thus legally invalid under existing consumer protection frameworks.
- Defining "Reasonably Playable": To counter "malicious compliance," the movement is pushing for games to be left in a state that matches their advertised experience—meaning a massive RPG shouldn't be "patched" down to a single room before being abandoned.
- IP Rights Remain Untouched: The initiative explicitly stated it does not seek to seize intellectual property. Developers retain their rights; the goal is simply to ensure consumers can continue to access the content they purchased.
Technical Feasibility: A Matter of Design
Specialists in the room, including veteran game developers, argued that ensuring a game’s longevity is rarely a matter of "extra work" if planned correctly. The focus is on providing tools like offline modes, peer-to-peer connectivity, or private server support once the official publisher support ends. By assuming from the start that a game will not last forever, developers can build in an "end-of-life plan" that prevents the complete erasure of their creative work.
The Path Forward: NGO and Legislative Pressure
The press conference served as a launchpad for the next phase of the movement. A dedicated Non-Governmental Organization (NGO) is being established to maintain sustained pressure on the European Commission. Ongoing actions with consumer protection agencies in France, Germany, and Australia are already testing the legal waters.
The upcoming milestone for the movement is an anticipated public hearing, which promises to be an even more formal and binding event that could force the European Commission to take a definitive stance on the Digital Fairness Act.
Final Thoughts: Protecting the Future of History
The "Stop Killing Games" movement is fighting for a world where digital ownership actually means something. As the medium of gaming continues to integrate into our global cultural zeitgeist, the preservation of these experiences becomes as essential as the preservation of books or film. Brussels has now heard the message: the era of "disposable art" may finally be coming to an end.