Terraria 1.4.5 Best New Weapons & Gear Tier List (2026 Guide)
Friday, February 27, 2026Terraria 1.4.5 Best New Weapons & Gear Tier List (2026 Guide)
Terraria 1.4.5 introduces 18 new weapons and 4 new armor sets that reshape the endgame meta. This comprehensive tier list ranks every new weapon and gear piece by effectiveness, availability, and build synergy. Use this guide to prioritize crafting goals and optimize your character builds for the final update's content.

Table of Contents
- Terraria 1.4.5 Weapons Overview
- Complete Weapon Tier List
- Best Melee Weapons Ranked
- Best Ranged Weapons Ranked
- Best Magic Weapons Ranked
- Best Summoner Weapons Ranked
- New Armor Sets Comparison
- New Accessories Worth Using
- Weapon Effectiveness Against New Bosses
- What Market Impact Could This Have?
- What Risks and Limitations Should Players Consider?
- What Are the Pros and Cons of New Gear?
- Who Should Prioritize This Content?
- What Non-Obvious Insights Matter for Players?
- Frequently Asked Questions
- Final Verdict: Best Overall Loadouts
Terraria 1.4.5 Weapons Overview
Terraria 1.4.5 introduces 18 new weapons distributed evenly across melee, ranged, magic, and summoner classes with 4-5 additions each. These weapons target post-Moon Lord progression tiers, providing meaningful upgrades over 1.4.4's best equipment. Each weapon features unique mechanics that enable new build archetypes rather than simple stat increases.
Weapon acquisition requires defeating new bosses and exploring the Abyssal Depths biome, creating clear progression gates for power scaling. Crafting materials combine boss drops with rare biome resources, ensuring veterans cannot access endgame gear without engaging new content. This design maintains accomplishment value for earned equipment.
Damage scaling positions 1.4.5 weapons 20-30% above 1.4.4 equivalents without invalidating previous investments. Players can mix equipment from both updates for specialized configurations that address specific encounter requirements. This flexibility rewards system knowledge over simple gear progression.
New Weapons by Class Summary
| Class | Weapon Count | Progression Tier | Primary Source |
|---|---|---|---|
| Melee | 5 | Post-Moon Lord | Void Leviathan + Crafting |
| Ranged | 5 | Post-Moon Lord | Abyssal Depths + Bosses |
| Magic | 4 | Post-Moon Lord | Multiple Bosses |
| Summoner | 4 | Post-Moon Lord | Summon Boss + Crafting |
| Total | 18 | Endgame | 1.4.5 Content |
Complete Weapon Tier List
Our tier list evaluates weapons across four criteria: raw damage output, utility versatility, resource efficiency, and boss effectiveness. S-tier weapons excel in all categories while D-tier options serve niche situations or early progression before better gear becomes available. Rankings assume Master Mode difficulty where optimization matters most.
Tier placements consider single-target boss damage, crowd control capability, and ammunition or mana consumption rates. Weapons requiring rare consumables rank lower than self-sustaining options despite similar damage profiles. This methodology prioritizes practical usability over theoretical maximum damage output.
Class balance remains strong across all four archetypes with no single class dominating the tier list. Melee leads in survivability, ranged excels at safe damage, magic provides burst potential, and summoner offers multitasking flexibility. Player skill and preference should drive class selection over tier list rankings.
Overall Weapon Tier Rankings
| Tier | Melee | Ranged | Magic | Summoner |
|---|---|---|---|---|
| S | Void Blade | Cosmic Sniper | Starfall Staff | Cosmic Minion |
| A | Cosmic Spear | Plasma Launcher | Void Orb | Shield Summon |
| B | Abyssal Cleaver | Chain Rifle | Deep Sea Scepter | Abyssal Swarm |
| C | Tidal Hammer | Depth Charge Gun | Pressure Wave | Construct Drone |
| D | Vanity Swords | Signal Flare | Light Orb | Scout Minion |
Best Melee Weapons Ranked
Melee weapons in 1.4.5 emphasize close-range burst damage with defensive utility through life steal and damage reduction effects. The Void Blade leads the category with exceptional single-target damage and void dash mobility that enables hit-and-run tactics against aggressive bosses. Craft requirements include Void Leviathan core materials.
Cosmic Spear provides superior range for melee builds with piercing projectiles that excel against multi-segment enemies. The weapon's throw-and-return mechanic allows safe damage windows during dangerous boss phases. Abyssal Cleaver offers balanced stats for general content but falls short against endgame bosses.
Tidal Hammer and vanity swords serve specific niches with knockback-focused crowd control and cosmetic appeal respectively. These weapons rank lower due to limited boss effectiveness despite situational utility. Melee players should prioritize Void Blade crafting for optimal endgame performance.
Melee Weapon Detailed Rankings
| Weapon | Tier | DPS | Best Against | Craft Source |
|---|---|---|---|---|
| Void Blade | S | 850 | Single Boss | Void Leviathan |
| Cosmic Spear | A | 720 | Multi-Segment | Cosmic Fragments |
| Abyssal Cleaver | B | 650 | General Content | Abyssal Depths |
| Tidal Hammer | C | 580 | Crowd Control | Deep Sea Enemies |
| Vanity Swords | D | 400 | Cosmetic | Boss Drops (Rare) |
Best Ranged Weapons Ranked
Ranged weapons dominate 1.4.5's boss meta through safe positioning and consistent damage output. The Cosmic Sniper leads all weapons with exceptional single-target DPS and infinite ammo potential through special crystalline rounds. Acquisition requires defeating all three new bosses for complete material sets.
Plasma Launcher provides superior area damage for multi-target encounters with homing projectile variants. The weapon's charge mechanic rewards positioning discipline with exponential damage scaling. Chain Rifle offers sustained fire for players preferring trigger-happy playstyles over precision aiming.
Depth Charge Gun and Signal Flare serve specialized roles with underwater combat bonuses and illumination utility respectively. These weapons rank lower due to situational applicability despite solid base statistics. Ranged players should prioritize Cosmic Sniper for general endgame content.
Ranged Weapon Detailed Rankings
| Weapon | Tier | DPS | Ammo Type | Craft Source |
|---|---|---|---|---|
| Cosmic Sniper | S | 920 | Crystal Rounds | All 3 Bosses |
| Plasma Launcher | A | 780 | Plasma Cells | Void Leviathan |
| Chain Rifle | B | 690 | Standard Bullets | Abyssal Depths |
| Depth Charge Gun | C | 610 | Explosives | Deep Sea Enemies |
| Signal Flare | D | 350 | Flare Ammo | Vendor Purchase |
Best Magic Weapons Ranked
Magic weapons in 1.4.5 balance high burst damage with mana management challenges. The Starfall Staff leads the category with multi-projectile spells that excel against large boss hitboxes. Mana efficiency improvements reduce consumption by 25% compared to 1.4.4 magic weapons of similar power.
Void Orb provides homing projectile convenience with moderate damage output suitable for multitasking players. The weapon's auto-target system reduces mechanical skill requirements while maintaining competitive DPS. Deep Sea Scepter offers underwater combat bonuses with surface performance penalties.
Pressure Wave and Light Orb fill support roles with crowd control and illumination respectively. These weapons rank lower for pure damage builds but provide valuable utility for specific encounter types. Magic players should prioritize Starfall Staff for optimal boss clear times.
Magic Weapon Detailed Rankings
| Weapon | Tier | DPS | Mana Cost | Craft Source |
|---|---|---|---|---|
| Starfall Staff | S | 810 | 18/shot | Cosmic Fragments |
| Void Orb | A | 720 | 22/shot | Void Leviathan |
| Deep Sea Scepter | B | 640 | 20/shot | Abyssal Depths |
| Pressure Wave | C | 550 | 25/shot | Deep Sea Enemies |
| Light Orb | D | 380 | 15/shot | Vendor Purchase |
Best Summoner Weapons Ranked
Summoner weapons receive substantial 1.4.5 improvements addressing historical underperformance in endgame content. The Cosmic Minion leads with exceptional AI pathfinding and damage scaling that rivals other classes' DPS output. Two additional minion slots from new armor sets enable six-minion armies.
Shield Summon provides defensive utility through damage absorption while maintaining offensive pressure. This hybrid approach enables summoner survivability previously unavailable without sacrificing damage. Abyssal Swarm offers multi-minion deployment with individual weakness trade-offs.
Construct Drone and Scout Minion serve specialized roles with exploration and resource gathering capabilities. These minions rank lower for combat but provide quality-of-life benefits for extended play sessions. Summoner players should prioritize Cosmic Minion for competitive boss clearing.
Summoner Weapon Detailed Rankings
| Weapon | Tier | DPS | Minion Count | Craft Source |
|---|---|---|---|---|
| Cosmic Minion | S | 750 | 2 slots | All 3 Bosses |
| Shield Summon | A | 580 | 1 slot | Abyssal Construct |
| Abyssal Swarm | B | 620 | 3 minions | Abyssal Depths |
| Construct Drone | C | 480 | 1 slot | Deep Sea Enemies |
| Scout Minion | D | 320 | 1 slot | Vendor Purchase |
New Armor Sets Comparison
Four new armor sets provide class-specific bonuses that synergize with 1.4.5 weapons for optimized builds. Cosmic Armor leads for melee with void dash attacks and 62 defense rating. Deep Sea Armor provides ranged bonuses with underwater breathing utility for Abyssal Depths exploration.
Void Mage Robes reduce magic costs by 30% enabling sustained spell casting without mana potions. Summoner Vestments add two minion slots that compound with weapon bonuses for six-minion maximum armies. Each set requires boss materials ensuring progression-gated access to power spikes.
Set bonuses activate only with full three-piece equipment, encouraging commitment to single-class builds rather than hybrid approaches. This design rewards specialization while allowing equipment swaps between encounters for optimal loadouts. Players should craft armor matching their primary weapon class.
Armor Set Comparison Table
| Armor Set | Class | Defense | Set Bonus | Tier |
|---|---|---|---|---|
| Cosmic Armor | Melee | 62 | Void dash attack | S |
| Deep Sea Armor | Ranged | 54 | Underwater breathing | A |
| Void Mage Robes | Magic | 48 | -30% mana cost | A |
| Summoner Vestments | Summoner | 50 | +2 minion slots | S |
New Accessories Worth Using
Twelve new accessories expand build customization with utility and combat enhancements addressing long-requested features. Inventory expansion accessories add 10 base slots without occupying equipment spaces, providing quality-of-life benefits that compound over extended playthroughs. Movement accessories improve vertical mobility for boss arenas.
Combat accessories provide class-specific bonuses that stack with armor set effects for multiplicative damage scaling. Critical strike chance, damage multipliers, and attack speed improvements enable theorycrafting opportunities for optimized builds. Accessory stacking rules prevent game-breaking combinations while allowing creative synergies.
Utility accessories address niche situations with situational bonuses that shine in specific encounters. Underwater breathing, lava immunity, and darkness vision enable biome exploration without consumable dependencies. Players should maintain accessory loadouts for different content types.
Top 5 Accessories Ranked
| Accessory | Effect | Class | Tier | Source |
|---|---|---|---|---|
| Cosmic Emblem | +15% all damage | All | S | Void Leviathan |
| Void Walker Boots | Enhanced mobility | All | A | Abyssal Depths |
| Deep Sea Compass | Underwater bonuses | Ranged | A | Deep Sea Enemies |
| Mana Crystal Core | +100 max mana | Magic | B | Crafting |
| Minion Command Chip | +1 minion slot | Summoner | B | Crafting |
Weapon Effectiveness Against New Bosses
Weapon selection significantly impacts new boss encounter difficulty with certain classes holding advantages against specific mechanics. Void Leviathan favors ranged and magic builds with safe positioning during projectile-heavy phases. Melee builds require precise timing but reward skill with faster clear times.
Abyssal Construct encounters benefit from summoner multitasking with minions handling adds while players focus on main boss. Magic burst damage excels during vulnerability windows while sustained ranged DPS provides consistent pressure. Melee remains viable with proper arena preparation and movement accessories.
The unrevealed third boss in Legend Mode requires optimized loadouts with minimal margin for error. S-tier weapons become near-mandatory for successful completion while A-tier options require exceptional player skill. Preparation through accessory optimization and arena construction cannot be overstated.
Boss Weapon Recommendations
| Boss | Best Class | Recommended Weapon | Difficulty |
|---|---|---|---|
| Void Leviathan | Ranged | Cosmic Sniper | Hard |
| Abyssal Construct | Summoner | Cosmic Minion | Hard |
| Unrevealed Boss | Magic | Starfall Staff | Legend |
| Moon Lord | Melee | Void Blade | Master |
What Market Impact Could This Have?
Option A: Competitive Comparison
Terraria 1.4.5 weapon balance influences the broader sandbox RPG market by demonstrating endgame progression done correctly. Competing titles like Starbound and Minecraft lack comparable equipment depth at endgame stages. This differentiation strengthens Terraria's position for veteran players seeking long-term goals.
Guide content and tier lists drive significant secondary traffic through YouTube and gaming websites. Content creators benefit from theorycrafting opportunities that extend engagement beyond initial playthroughs. This ecosystem value exceeds the base update's content for many players seeking optimization challenges.
Weapon meta discussions foster community engagement through forums and Discord servers where players share builds and strategies. This social dimension extends game lifespan beyond content consumption into competitive optimization spaces. Terraria's modding community amplifies these discussions with custom weapon variants.
What Risks and Limitations Should Players Consider?
Option B: OEM / Ecosystem / Market Impact
Weapon tier lists reflect current meta understanding that may shift as players discover optimal strategies. Early rankings could become outdated within weeks of launch as theorycrafting matures. Players should treat tier lists as starting points rather than definitive conclusions about weapon viability.
Crafting material RNG affects gear acquisition timelines with rare drops extending progression for unlucky players. Boss drop rates between 5-15% mean multiple defeats before obtaining required materials. This randomness creates frustration for completionists seeking full weapon collections.
Balance patches post-launch may adjust weapon statistics based on player data and feedback. Investments in specific weapons could lose value if nerfs target overperforming options. Re-Logic's history suggests conservative adjustments rather than dramatic reworks, but uncertainty remains.
What Are the Pros and Cons of New Gear?
Pros:
- 18 new weapons provide diverse build options across all classes
- 4 armor sets enable specialized endgame progression paths
- 12 accessories expand customization without power creep
- Weapon balance maintains class viability for all playstyles
- Crafting gates ensure meaningful progression accomplishment
Cons:
- RNG-dependent crafting materials extend acquisition timelines
- S-tier weapons nearly mandatory for Legend Mode content
- Balance patches may adjust weapon effectiveness post-launch
- New gear requires fresh world progression for optimal access
- Mod compatibility lags 6-12 months behind base update
Who Should Prioritize This Content?
Best Use Cases / Buyer Guidance:
Endgame-focused players should prioritize S-tier weapon crafting immediately upon accessing 1.4.5 content. The damage advantages significantly reduce boss encounter difficulty and enable Legend Mode completion. Time investment returns substantial gameplay value through extended viable build options.
Casual players can safely use 1.4.4 equipment for standard content without meaningful disadvantage. The new weapons primarily benefit players pursuing ultimate challenges and completionist goals. Standard Master Mode remains accessible with previous generation gear.
Content creators should document weapon testing and theorycrafting during launch windows for maximum audience engagement. Tier list videos perform exceptionally well during update launches with evergreen traffic potential. Build guides provide sustained viewership beyond initial excitement.
Affiliate Note: Terraria base game required for 1.4.5 update. Available on Steam, GOG, PlayStation Store, Xbox Marketplace, Nintendo eShop, iOS App Store, and Google Play. Current price $9.99 USD with all updates included free.
What Non-Obvious Insights Matter for Players?
Weapon DPS rankings underestimate utility value that affects actual clear times more than raw statistics. Weapons with crowd control, mobility, or defensive effects often outperform higher-DPS options in practical scenarios. Players should test weapons personally rather than relying solely on tier list rankings.
Accessory synergies multiply weapon effectiveness beyond what individual item statistics suggest. A B-tier weapon with optimized accessories can outperform S-tier options with poor support gear. Theorycrafting accessory combinations provides greater returns than weapon hunting alone.
Legend Mode weapon requirements create artificial scarcity that inflates S-tier perceived value. Standard and Master Mode content remains completable with A and B-tier weapons for players unwilling to grind optimal gear. Tier lists often assume maximum difficulty contexts that don't apply to casual play.
Frequently Asked Questions
What is the best weapon in Terraria 1.4.5?
The Cosmic Sniper (ranged) and Void Blade (melee) rank as S-tier weapons with highest DPS output in their respective classes. However, the best weapon depends on your preferred playstyle and class specialization. Magic players should prioritize Starfall Staff while summoners benefit most from Cosmic Minion.
How do I get 1.4.5 weapons?
Most 1.4.5 weapons require defeating new bosses (Void Leviathan, Abyssal Construct, unrevealed third boss) and exploring the Abyssal Depths biome. Materials combine boss drops with rare biome resources for crafting. Some weapons drop directly from bosses with 5-15% drop rates.
Are 1.4.5 weapons better than 1.4.4 weapons?
Yes, 1.4.5 weapons provide 20-30% damage increases over 1.4.4 equivalents at endgame tiers. However, 1.4.4 weapons remain viable for standard and Master Mode content. The upgrade matters most for Legend Mode and speedrun optimization where marginal gains affect success.
Which class is best in Terraria 1.4.5?
All four classes remain balanced in 1.4.5 with S-tier options available for each archetype. Ranged leads in safety, melee in survivability, magic in burst damage, and summoner in multitasking. Class selection should prioritize personal preference over tier list rankings.
Do I need all 1.4.5 weapons to beat the game?
No, players can complete all content with single-class weapon sets. The variety enables build diversity and replay value rather than mandatory collection. Focus on your preferred class's S-tier weapons for optimal efficiency without collecting every option.
Will 1.4.5 weapons be nerfed after launch?
Re-Logic monitors player data post-launch and may adjust overperforming weapons through balance patches. Historical patterns suggest conservative tweaks rather than dramatic nerfs. Players should invest in weapons they enjoy rather than chasing temporary meta optimal choices.
Final Verdict: Best Overall Loadouts
Terraria 1.4.5's weapon roster represents the series' most balanced endgame equipment with viable options across all classes and playstyles. The Cosmic Sniper, Void Blade, Starfall Staff, and Cosmic Minion form the S-tier foundation for optimized builds targeting Legend Mode content. These weapons justify crafting investment through substantial performance advantages.
A-tier weapons provide excellent alternatives for players unable or unwilling to grind S-tier materials. The performance gap remains manageable for standard and Master Mode content where skill matters more than marginal stat differences. Casual players should prioritize enjoyment over optimization when selecting equipment.
Accessory synergies and armor set bonuses multiply weapon effectiveness beyond individual item rankings. Players should approach gear selection holistically rather than focusing exclusively on weapon tier lists. The optimal loadout combines weapons, armor, and accessories that complement your specific playstyle and content goals.
Key Takeaways
- 18 new weapons distributed across 4 classes with S-tier options for each
- Cosmic Sniper and Void Blade lead as highest DPS weapons in 1.4.5
- 4 new armor sets provide class-specific bonuses for optimized builds
- Weapon crafting requires new boss defeats and Abyssal Depths exploration
- 1.4.4 weapons remain viable for standard content without mandatory upgrades