The new Paramount Games: 'We are not looking to chase GTA'

Paramount Breaks Cover: Inside the Strategic Playbook of the New Paramount Games Studio

Following the monumental corporate merger between Paramount and Skydance, Hollywood is once again restructuring its approach to the interactive entertainment market. Stepping out of the shadows, the newly formed Paramount Games Studio has officially detailed its long-term roadmap to establish video games as a foundational pillar alongside film, television, and streaming.

In a definitive strategy reveal, Shawn Kittelsen—Senior Vice President and Head of Creative and Production—outlined how the publisher intends to avoid the historical pitfalls of media giants entering the gaming market. Rather than operating as a superficial licensing house or attempting to fund bloated, multi-billion-dollar blockbusters, Paramount Games is mapping out a highly calculated, fan-driven operational template.


1. The Merger Blueprint: Consolidating Internal Tech

The operational framework of Paramount Games Studio stems from a massive consolidation effort. The publisher has permanently absorbed existing internal development powerhouses—specifically Skydance Interactive and Skydance New Media—and merged them directly with its legacy global licensing divisions.

The result is a fully unified publishing unit. This restructure ensures that major in-house projects—such as Amy Hennig’s highly anticipated Marvel 1943: Rise of Hydra and Skydance's unannounced Star Wars title—remain vertically aligned under unified leadership, creating a direct bridge between legacy Hollywood storytellers and veteran game developers.


2. Anti-Hyper-Growth: The "Cost-Effective" Core Philosophy

The guiding commercial philosophy behind Paramount Games Studio is intentionally risk-averse, focusing on a measured "slow and steady" trajectory. In an era where AAA development budgets frequently cross the $300 million threshold, leading to catastrophic studio closures, Paramount is actively refusing to participate in the traditional arms race.

Kittelsen explicitly stated that the studio is not looking to chase open-world titans like Grand Theft Auto. Instead, the focus is entirely on "cost-effective AAA" productions—highly targeted, mechanics-driven experiences that maximize production values without taking on unmanageable financial risks.

The Core Strategy Pillars:
By Fans, For Fans: Deliberately pairing iconic intellectual properties exclusively with development studios that have a deep, personal reverence for the lore.
The Right Fit: Matching properties based on a studio's proven mechanical track record rather than assigning franchises to whichever development team happens to be free.

3. The Project Vanguard: PlatinumGames, Bloober, and Avatar Fighting

To back up this philosophical shift, Paramount Games unveiled a diverse, genre-bending initial software pipeline anchored by heavy-hitting development partners:

  • Teenage Mutant Ninja Turtles: The Last Ronin: Paramount has commissioned action-game veterans PlatinumGames (creators of Bayonetta and NieR: Automata) to develop a dark, high-budget AAA action-adventure adaptation of the legendary graphic novel following the lone surviving Ninja Turtle on a quest for vengeance.
  • Star Trek: Shadow Frontier: Developed by horror specialists Bloober Team (hot off the acclaimed Silent Hill 2 remake), this upcoming 2027 single-player third-person title pivots the franchise into a psychological sci-fi thriller. The game stars Michelle Forbes reprising her iconic role as Ro Laren, who finds herself battling survival and a mind-bending alien consciousness in a massive deep-space starship graveyard.
  • Avatar Legends: An upcoming competitive fighting game being developed by Gameplay Group in tandem with Nickelodeon Animation Studios. The project is designed to balance mechanical competitive depth with accessible systems for casual fighting game fans.

4. Safeguarding IP: Fostering UGC and Rejecting AI Shortcuts

Crucially, Paramount is positioning itself away from the industry's more exploitative trends, stating an explicit desire to avoid turning their creative properties into "soulless value extractors." This long-term defensive strategy includes establishing entirely original gaming IPs from scratch and actively fostering user-generated content (UGC) platforms to deepen community engagement.

Furthermore, Kittelsen addressed the industry's ongoing fixation with generative artificial intelligence. Expressing a strong dose of creative skepticism, Paramount Games maintains that while AI tools offer limited utility for basic operational optimization, they are completely incapable of replicating the human artistry and nuanced touch required to craft deeply personal, fan-driven entertainment.

Paramount Initiative Traditional Industry Approach The Paramount Studio Pivot
AAA Budget Scope Chasing bloated, unsustainable open-world blockbusters. Focusing on rigid, cost-effective, mechanics-driven titles.
IP Development Relying strictly on lazy licensing and mobile monetization. Pairing high-profile IP with genre-specialist auteurs.
Generative AI Use Replacing staff with AI models to maximize short-term margins. Skepticism; prioritizing human touch for creative writing and design.

By putting limits on budget bloat and relying on established, genre-focused development partners, Paramount Games Studio is attempting a risky but necessary corporate experiment: proving that a Hollywood titan can sustainably build a high-quality video game business inside the modern, turbulent gaming market.