DXVK Manager v0.7 Adds vkd3d-proton for D3D12 Games on Windows [2026]

By Indie Kings | September 30, 2026

Updated September 30, 2026: DXVK Manager v0.7, published September 25, 2026, adds Direct3D 12 support through vkd3d-proton alongside its DXVK installer for D3D9, D3D10 and D3D11 games on Windows. Per the official README and CHANGELOG on GitHub, it is a free Apache 2.0 GUI that downloads, installs and removes translation DLLs with automatic backup.

DXVK Manager GitHub repository social preview card

Image: DXVK Manager repository preview. Credit: GitHub.

What DXVK Manager does

Per the official README, DXVK Manager is a Windows GUI tool for installing, configuring and managing DXVK with no terminal and no manual DLL copying. Per the same source, the flow has four steps.

  1. Point it at a game folder. Select the folder that holds the game executable.
  2. Let it detect or set manually. Architecture (32-bit or 64-bit) and DirectX version are detected from the game executable, with manual override available.
  3. Pick renderer and release. DXVK for D3D9, D3D10 and D3D11, or vkd3d-proton for D3D12, from official or GPLAsync sources, latest or pinned.
  4. Install with backup. Existing DLLs are backed up first, then the translation DLLs are installed next to the executable.

Per the README feature list, extras include a multiple executable picker, a built in dxvk.conf editor for HUD, async shader compilation, frame rate cap, VRAM budget, Tear-Free, shader cache and log level, plus one click PCGamingWiki lookup. Uninstall restores original DLLs from backup.

What v0.7 adds and fixes

Per the v0.7 release notes published September 25, 2026, and the CHANGELOG entry for 0.7.0 dated 2026-09-25, the headline is D3D12 coverage. DXVK itself covers only D3D9, D3D10 and D3D11, so D3D12 games now install vkd3d-proton files d3d12.dll and d3d12core.dll instead.

Change in v0.7Detail per release notes
Renderer selectorDXVK for D3D9/10/11 or vkd3d-proton for D3D12, lists follow the choice
Auto preselectD3D12 only games preselect vkd3d-proton, manual override always wins
Mismatch guardRefuses a source that cannot handle the detected DirectX before downloading
Backup fixFirst backup of each DLL is kept, reinstall no longer overwrites originals
Detection fixReads PE import tables including sibling engine DLLs, logs method used
Admin prompt fixTests real write access instead of guessing from Program Files path
UI fixInstall and Restore buttons pinned visible, resizable splitter, layout remembered

Per the CHANGELOG, extraction support for .tar.zst archives was added because vkd3d-proton ships in that format, and install log entries now record which renderer was used. Release builds come from a tag triggered GitHub Actions workflow.

How install and uninstall work

Per the README troubleshooting table, the critical rule is DLL placement. If the game executable lives in a subfolder such as bin or win64, select that folder, not the game root, because DLLs must sit next to the executable. If the backup folder is empty after install, that is expected when the game shipped no original DirectX DLLs, and files are still tracked for clean removal.

Problem per READMEFix per README
Game will not start after installClick Restore Original DLLs to put originals back
Download failsCheck connection, or try running as administrator
Wrong DirectX detectedUse the override dropdown to set it manually
Wrong executable pickedUse the executable picker dialog
Upgraded without restoring first on older buildsRestore, then use Steam Verify integrity of game files [NEEDS VERIFICATION for non Steam stores]

Download, build and requirements

Per the README download section, grab DXVK_Manager.exe from the Releases page and run it with no Python and no setup. Per the GitHub API for release v0.7, the executable is about 89 MB, published September 25, 2026, with 52 downloads counted at time of check. Per the README, Windows SmartScreen may warn because the binary is not code signed, with More info then Run anyway as the bypass, or build from source instead.

  • Run from source: per README, install requirements then run the manager script.
  • Build the exe: per README, run the included BUILD script.
  • Minimum Python: per CHANGELOG, 3.10 now, with 3.10 through 3.12 tested.
  • License: per README, Apache 2.0 for the manager, zlib/libpng for DXVK itself.
  • Repo size signal: per GitHub page, 23 stars, 3 forks, 62 commits [NEEDS VERIFICATION at publish time as counts move].

Limits to know before use

Per the README Linux section, Linux support is on hold and not a priority. The same section tells Linux users to use Proton, Lutris or Steam instead, stating those handle DXVK automatically.

Other limits per the README and CHANGELOG: Windows only by design, internet required for downloads, some antivirus tools may flag DXVK DLLs, and single file PyInstaller builds are a common false positive. The tool does not change game code, it swaps graphics DLLs with backup.

FAQ

What is DXVK Manager?

Per the official README, it is a free Windows GUI that installs, configures and removes DXVK translation DLLs for games, with no terminal use and no manual DLL copying.

Does DXVK Manager support Direct3D 12?

Yes since v0.7, per the September 25, 2026 release notes. D3D12 games install vkd3d-proton instead of DXVK, selected through the Renderer choice.

Where do I download DXVK Manager?

Per the README, from the Releases page on GitHub as DXVK_Manager.exe. No install and no Python needed for the binary.

Is DXVK Manager safe for my game files?

Per the README, original DLLs are always backed up before changes and restored on uninstall. The v0.7 fix keeps the first backup so reinstalls no longer overwrite originals.

Why does Windows SmartScreen block it?

Per the README, the executable is not code signed because certificates cost money, and single file builds trigger false positives. You can bypass with More info then Run anyway, or build from source.

Does it work on Linux?

No, per the README Linux section. Support is on hold, and the project points Linux users to Proton, Lutris or Steam.

Bottom Line

DXVK Manager v0.7 is a focused Windows utility: point at a game folder, get the right translation DLLs with backup, and remove them cleanly. The v0.7 release matters because D3D12 joins through vkd3d-proton and the backup destroy bug is fixed. Download the release binary or build from source, keep the backup habit, and treat the star and download counts as moving signals.

Related: DXVK 3.0 Released: Major Architectural Rewrite Slashes Memory Footprint and Sets Vulkan 1.4 Baseline | dxvk-igdext Forwards Intel D3D11 Extensions to DXVK Under Wine [2026] | Proton Experimental Fixes the CEG Regression and Adds Early 32-Bit OpenXR Support | Wine 11.18 Adds More NTOSKRNL Support and Fixes Six Named Games

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