Gears of War E-Day PC Specs: 4K 60 FPS with RTX 5070 Ti and 1440p 60 with RTX 3060 Ti [2026]

By Indie Kings | September 19, 2026

Updated September 19, 2026: Gears of War: E-Day arrives October 6 and developer The Coalition says 4K 60 FPS with upscaling needs a GeForce RTX 5070 Ti or Radeon RX 7900 XT, per final PC requirements relayed by Wccftech. That is lower than expected for a modern Unreal Engine 5 title, and 1440p 60 FPS lists an RTX 3060 Ti.

Gears of War E-Day official PC system requirements chart showing CPU and GPU tiers for 4K 60 FPS

Image: The Coalition's official Gears of War: E-Day PC requirements chart for 4K, 1440p, and 1080p tiers. Credit: The Coalition via Wccftech.

Launch date and what The Coalition confirmed

Per Wccftech on September 18, 2026, E-Day launches October 6 on PC and Xbox Series X and S. Writer Francesco De Meo notes The Coalition shared final PC system requirements that are unusually reasonable for a current Unreal Engine 5 game.

The headline is the Ultra tier: 4K 60 FPS with upscaling on a GeForce RTX 5070 Ti or Radeon RX 7900 XT. The CPU bar for that tier is Ryzen 7 7800X3D or Core i7-14700K. That pairing points to a well-threaded game that leans on both GPU upscaling and strong single-thread CPU.

Wccftech notes that many new Unreal Engine 5 games ask for flagship GPUs for 4K. E-Day standing one step below flagship suggests better optimization, which fits The Coalition's reputation as a technically strong studio on Gears and Unreal.

Full PC requirements at a glance

Wccftech's summary focuses on two anchor points, Ultra 4K 60 and Recommended 1440p 60. The full chart image published by The Coalition, as embedded by Wccftech, covers 1080p, 1440p, and 4K with CPU, GPU, RAM, and storage guidance.

The most eye-catching Recommended line is RTX 3060 Ti for 1440p 60 FPS. Per Wccftech, that is rare going forward and signals that midrange cards from 2020 still have a path to high frame rates with upscaling enabled.

No hard storage size or RAM minimum is quoted in the Wccftech text excerpt, but the official chart in the image lists those tiers. Check the chart before you build, as press summaries can miss a line.

TierResolution and FPS per WccftechGPUCPUNotes
Ultra with upscaling4K 60 FPSRTX 5070 Ti or RX 7900 XTRyzen 7 7800X3D or i7-14700KUses DLSS 4.5, FSR 4, or XeSS 3.0
Recommended with upscaling1440p 60 FPSRTX 3060 Ti or equivalentNot quoted in excerpt, see chartRare midrange 1440p 60 target
Minimum1080p in chart imageSee chart image from The CoalitionSee chartCheck official image for full spec

Why 4K 60 does not need a flagship GPU

Three choices keep the GPU bar at 5070 Ti rather than RTX 5080 or 5090. First, E-Day targets 60 FPS with upscaling, not native 4K. Second, The Coalition lists all three modern upscalers as supported. Third, Unreal Engine 5 performance depends heavily on how a studio tunes lighting and traversal, which Wccftech says The Coalition has handled well.

On Xbox Series X and S, Wccftech notes the game aims for hundreds of shadow-casting lights at 60 FPS. That platform target pushes the team to keep per-frame cost controlled, which translates to PC as lower Ultra GPU requirements than many UE5 peers.

The CPU bar remains high. 7800X3D or 14700K for 4K 60 points to a game that wants strong gaming CPU performance to feed the GPU. If your GPU is ready but your CPU is older, CPU may be the limiter at 60 FPS.

Upscaling, ray tracing, and display features

Per Wccftech, E-Day supports NVIDIA DLSS 4.5, AMD FSR 4, and Intel XeSS 3.0. Support for all three is important because it lets you match your GPU vendor without losing the upscaling path that the 4K 60 tier assumes.

Ray tracing is listed as hardware ray-traced reflections, shadows, and global illumination. Those three together are heavier than reflections alone, so the fact that the 5070 Ti tier still hits 60 FPS with them enabled is part of the surprise.

Additional PC features noted include a built-in benchmark with advanced PC settings, plus HDR and ultrawide monitor support. Expected visuals should scale well on PC with settings turned up, per Wccftech's summary of The Coalition's notes.

  • Upscalers: DLSS 4.5, FSR 4, XeSS 3.0 all supported at launch.
  • Ray tracing: Hardware reflections, shadows, and global illumination.
  • Benchmark: Built-in mode with advanced settings and telemetry.
  • Display: HDR and ultrawide support on PC.

Should you upgrade for E-Day

If you already own a 5070 Ti or 7900 XT class GPU, you are set for the advertised 4K 60 experience with upscaling. Check your CPU against the 7800X3D or 14700K line and ensure you have recent drivers and Windows upscalers enabled.

If you are on a previous generation like RTX 3070 or RX 6800 XT, expect 1440p 60 to be comfortable with upscaling, per the Recommended tier's 3060 Ti line. That is a good sign that 1440p will not require a flagship for most players.

If you are below minimum, use the official chart image as your shopping list. Buy only after you confirm RAM, storage, and OS requirements from that image or The Coalition's official post, since summaries can omit a detail.

FAQ

When does Gears of War: E-Day launch?
October 6 on PC and Xbox Series X and S, per The Coalition via Wccftech.

What GPU do I need for 4K 60 FPS?
RTX 5070 Ti or RX 7900 XT with upscaling, per the final PC requirements relayed by Wccftech.

Do I need a flagship RTX 5090 for 4K?
No. The Ultra tier lists 5070 Ti or 7900 XT with DLSS 4.5, FSR 4, or XeSS 3.0, not a flagship.

What about 1440p 60 FPS?
Per Wccftech, Recommended lists RTX 3060 Ti for 1440p 60 FPS with upscaling, which is lower than many recent UE5 games.

Which upscalers are supported?
DLSS 4.5, FSR 4, and XeSS 3.0, per Wccftech.

Is there a benchmark on PC?
Yes, a built-in benchmark mode with advanced PC settings is listed, per Wccftech.

Bottom Line

E-Day's PC requirements are a pleasant outlier for Unreal Engine 5 in 2026. Asking for a 5070 Ti or 7900 XT for 4K 60 with upscaling, and a 3060 Ti for 1440p 60, shows The Coalition aiming for reach over spectacle gating. Check the official chart image for the full spec before you buy, but midrange PCs should have a real path to 60 FPS on October 6.

Related: Gears of War 4 E3 gameplay reveal | Microsoft Auto SR automatic super resolution tested | Nvidia DLSS 5 unveiled with photo realistic controls

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