KyTyPS5 Boots on Xbox Series X With Quake II at 25 to 45 FPS [2026]

By Indie Kings | September 21, 2026

Updated September 21, 2026: Developer Devran Cosmo Uenal ported open-source KytyPS5 into Xbox Series X Developer Mode with Quake II running 25 to 45 FPS and dipping under 20 at boot, per TechPowerUp. Library shows GEX Trilogy, Hellboy Web of Wyrd, Marvel Cosmic Invasion, and Quake II with controller input and partial sound. No Vulkan exists on Xbox, so graphics move to DirectX and PC progress does not carry over.

KyTyPS5 emulator port running Quake II on Xbox Series X developer mode

Image: The Xbox KyTyPS5 port running Quake II. Credit: Devran Cosmo Uenal via TechPowerUp.

What was ported to Xbox

Per TechPowerUp on September 20, 2026, DrUsmanSaleem relays Uenal YouTube video from September 8 at youtube.com/watch?v=KeNCzJgsDyQ. The project ports KytyPS5 through Xbox Developer Mode as declared research, with AI tools used to unclear extent.

Shown library includes GEX Trilogy, Hellboy Web of Wyrd, Marvel Cosmic Invasion, and Quake II, per TechPowerUp. Controller input works with sound in some titles.

Compatibility is very limited with much work left, per Uenal via TechPowerUp. No performance benchmarks beyond observed footage exist.

How Quake II runs

Per TechPowerUp, Quake II runs 25 to 45 FPS with dips under 20 at boot plus visible input latency without numbers. Commenters note a K6-2 with Voodoo3 beat 100 FPS in 2000, which frames how early this port sits.

Heavier PS5 games face a steep climb since Series X and PS5 share similar hardware classes, per TechPowerUp. Lighter titles may arrive first.

TechPowerUp notes its own KyTy coverage of Demons Souls to 30 FPS and GTA 5 to 60 FPS on high-end PC. Xbox starts far behind that line.

Title per TechPowerUpStatus on Xbox port
Quake II25 to 45 FPS, sub-20 boot dips, latency visible
GEX TrilogyIn library with controller, sound partial
Hellboy Web of WyrdIn library, compatibility limited
Marvel Cosmic InvasionIn library, compatibility limited

Why DirectX instead of Vulkan

Per TechPowerUp via Uenal, Xbox has no Vulkan support while KytyPS5 renders through Vulkan. Graphics must adapt to DirectX, which splits the codebase from PC progress.

That split means PC renderer gains do not transfer automatically. Each backend needs its own fixes.

Forum commenters flag the x86-on-x86 irony plus Vulkan-native hopes, per TechPowerUp threads. Research interest outweighs playability today.

How it pairs with PC KyTy

Our draft-11 covers KyTy Demons Souls to 30 FPS on PC. This draft is the Xbox sibling with different constraints and far lower frames.

PC track chases heavy 3D at 30 to 60 FPS on strong GPUs. Xbox track proves boot and input on console silicon first.

Follow Uenal video for updates and TechPowerUp tags for KytyPS5. Expect slow DirectX-path iteration.

  • PC KyTy: Demons Souls 30 FPS, GTA 5 60 FPS on high-end PC.
  • Xbox KyTy: Quake II 25 to 45 FPS in Developer Mode.
  • Gap cause: DirectX rewrite plus console constraints.

FAQ

What was ported?
Per TechPowerUp, open-source KytyPS5 into Xbox Series X Developer Mode by Devran Cosmo Uenal as research.

How does Quake II run?
Per TechPowerUp footage, 25 to 45 FPS with sub-20 boot dips and visible latency, no benchmark numbers.

Why not Vulkan?
Per Uenal via TechPowerUp, Xbox lacks Vulkan so graphics adapt to DirectX apart from PC progress.

Which games show?
Per TechPowerUp, GEX Trilogy, Hellboy, Marvel Cosmic Invasion, and Quake II with controller and partial sound.

Is it playable?
No. Very limited compatibility with much work left, per the developer.

Where is the source?
Uenal YouTube September 8 video, per TechPowerUp citation.

Bottom Line

KyTyPS5 boots on Xbox Series X with Quake II at 25 to 45 FPS through a DirectX rewrite. Neat research demo, years from heavy games.

Related: ShadPS4 and the future of PS4 emulation | Dolphin 5.0 emulator release | How to write Windows emulator for Linux

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