Nova Games Foundation: Cerny, Keighley Fund 20 Designers $100K [2026]
Tuesday, September 08, 2026Nova Games Foundation Launches Sept 8 2026: Mark Cerny and Geoff Keighley Fund $100K Grants for 20 Young Designers Yearly
By Indie Kings | September 8, 2026 | Updated September 8, 2026 | 16 min read | News, PC Gaming

Image: Game File / Nova Games Foundation.
On September 8, 2026, Game File reported an exclusive that adds a new philanthropic pillar to video games. PlayStation architect Mark Cerny and The Game Awards creator Geoff Keighley have launched the Nova Games Foundation, a nonprofit built to fund young game designers making artistic, literary, and societal games. The plan starts with 20 fellowships per year, each worth $100,000, plus up to $500,000 in milestone based support for the top quarter of fellows. Recipients keep ownership of their games. The foundation takes no equity. Mentorship, school partnerships, and long term endowment goals round out a model meant to last 10 to 20 years. Applications open in December 2026. The first class of fellows for 2026-27 will be named in March 2027. Backing comes from multi-million dollar donations by Cerny and Keighley. Operations will be led by hires John Maconga and Ashley Corrigan, with Hazelight founder Josef Fares attached as an early supporter. Partner schools span 13 programs in 8 countries, including NYU, USC, Abertay, Cnam-Enjmin, TH Koln, and RMIT. Cited inspirations include Neva, Abzu, Gorogoa, Stray, and Outer Wilds. This guide breaks down every confirmed detail from the Game File exclusive, the money, the timeline, the schools, the people, and what it means for PC Gaming.
Table of Contents
- 1. Sept 8 Exclusive: What Game File and Stephen Totilo Confirmed
- 2. Who Is Behind Nova: Cerny and Keighley Philanthropy Explained
- 3. $100K for 20 Designers: Annual Grants, Ownership, No Equity
- 4. Extra $500K for Top Quarter: Milestone Based Funding in Detail
- 5. What Games Qualify: Artistic, Literary, and Societal Focus
- 6. 13 Programs in 8 Countries: NYU, USC, Abertay, Cnam-Enjmin, TH Koln, RMIT
- 7. Timeline: Apply in December, Fellows Named March 2027, Class of 2026-27
- 8. Team and Backers: John Maconga, Ashley Corrigan, Josef Fares
- 9. Endowment Ambition: Multi-Million Donations and 10 to 20 Year Plan
- 10. Why It Matters for PC Gaming and Young Creators
1. Sept 8 Exclusive: What Game File and Stephen Totilo Confirmed
Stephen Totilo published the exclusive in Game File on September 8, 2026, introducing the Nova Games Foundation to the public for the first time. According to Game File, the foundation is a joint philanthropic venture from Mark Cerny and Geoff Keighley, created to identify and support emerging designers whose work leans toward art, literature, and social themes rather than purely commercial genres. Game File reports that Cerny and Keighley each made multi-million dollar donations to seed the effort. Game File also reports that the foundation will operate independently from PlayStation and The Game Awards, with its own staff and selection process.
As quoted by Game File, Keighley said the goal is to back creators early, before market pressure shapes their ideas. In the Game File exclusive, Keighley is quoted saying young designers often have a distinct voice but lack runway to finish a first meaningful project. As quoted by Game File, Cerny said the industry needs a steadier path for experimental work, one that does not depend on a viral demo or a publisher advance. Those quotes frame Nova as patronage, not incubation for profit. Game File notes that fellows will own their games outright and that Nova will take no equity stake.
The core numbers in the exclusive are specific. Game File reports 20 designers funded per year at $100,000 each. Game File reports additional milestone based funding of up to $500,000 for the top quarter of each class, meaning about five fellows per year could access larger follow on support. Game File lists 13 partner programs in 8 countries at launch. Game File names John Maconga and Ashley Corrigan as operational hires and Josef Fares as an involved supporter. Game File sets the application window for December 2026 and the first fellow announcement for March 2027, covering the 2026-27 class. No other outlet had confirmed these details before September 8, which is why attribution stays with Game File throughout this article.
2. Who Is Behind Nova: Cerny and Keighley Philanthropy Explained
Mark Cerny is best known as the lead architect of PlayStation 4, PlayStation Vita, PlayStation 5, and PlayStation 5 Pro, plus a designer with credits stretching back to Marble Madness, Sonic the Hedgehog 2, Crash Bandicoot, Spyro, Ratchet and Clank, and Knack. He also runs Cerny Games, a consultancy that works closely with studios on technology and design. His public role is technical and low key, centered on hardware talks, developer support, and long production partnerships. A philanthropic foundation is a different lane, focused on cultural funding rather than platform engineering.
Geoff Keighley is best known as creator and host of The Game Awards, Summer Game Fest, and Gamescom Opening Night Live. His business sits at the intersection of publishing marketing, live events, and game discovery. He has spent a decade giving smaller artistic titles a large stage, from intimate indies to narrative experiments shown alongside blockbusters. Nova extends that curatorial role into direct funding. According to Game File, Keighley views Nova as a way to support the kind of games he programs on stage before they need a trailer.
The pairing matters because it joins technology credibility with cultural reach. Cerny brings trust with engineers, universities, and platform holders. Keighley brings visibility with audiences, press, and publishers. Game File reports both men seeded Nova with multi-million dollar gifts, which signals personal commitment rather than a corporate social responsibility budget line. The foundation structure also matters. A nonprofit with an endowment ambition can fund work that a publisher cannot justify on return on investment math. For students and recent graduates reading Indie Kings in PC Gaming, the takeaway is simple. Two of the most connected figures in games are putting private capital behind first time voices, with no claim on intellectual property.
3. $100K for 20 Designers: Annual Grants, Ownership, No Equity
The base fellowship is $100,000 per designer for 20 designers each year. That equals $2,000,000 in direct grants per annual class before overhead, mentorship costs, or follow on awards. According to Game File, the money is a grant, not a loan and not an advance against royalties. Fellows own their games. Nova takes no equity in teams, projects, or future studios. That term alone separates Nova from accelerators, publishers, and venture funds, where funding usually converts into revenue share, equity, or rights of first negotiation.
For a young designer, $100,000 buys time. In many cities it covers 9 to 12 months of modest living plus software licenses, hardware, contractor art or audio, festival submission fees, and playtest costs. It does not fund a 30 person team, and it is not meant to. The model fits solo creators and teams of two to four building focused PC games with clear scope. Think a 2 to 5 hour narrative game, a systems driven art piece, a literary adaptation, or a social issue documentary game. The grant lets a creator say no to freelance work for one cycle and finish a vertical slice or a full short release.
Mentorship is bundled with money. Game File reports structured guidance alongside cash, which likely includes design reviews, production planning, audio and narrative feedback, festival strategy, and platform outreach. Ownership with mentorship is rare. Most no strings grants offer cash but little craft support. Most mentorship programs offer advice but take a cut or control rights. Nova promises both cash and counsel while leaving rights with the creator. Applicants should still read final terms in December for tax treatment, disbursement schedule, team eligibility, age or enrollment limits, and whether funds go to individuals or to fiscal sponsors. Until then, the reported headline stands. Twenty grants, $100,000 each, yearly, creator owned, no equity.
4. Extra $500K for Top Quarter: Milestone Based Funding in Detail
Beyond the base grant, Game File reports up to $500,000 in milestone based funding for the top quarter of fellows. With 20 fellows per class, the top quarter equals five projects per year. Milestone based means money is released in tranches tied to agreed production goals, such as playable prototype, content complete, beta with external playtest data, and launch readiness. This is standard in publishing but unusual in philanthropy at this scale for games.
The table below translates the reported structure into annual math and practical terms for applicants planning scope.
Table 1: Nova Games Foundation Reported Annual Funding Structure
| Award Tier | Fellows Per Year | Amount Per Fellow | Annual Pool | Terms Reported by Game File |
|---|---|---|---|---|
| Base fellowship grant | 20 | $100,000 | $2,000,000 | Grant, creator owns game, no equity, plus mentorship |
| Milestone follow on, top quarter | 5 | Up to $500,000 | Up to $2,500,000 | Tranched by milestones, creator owns game, no equity |
| Combined maximum per class | 20 base, 5 extended | $100,000 to $600,000 range | Up to $4,500,000 | Base for all, extended for selected five |
Why reserve larger sums for five projects. The logic is portfolio balance. Twenty small bets maximize discovery. Five larger bets maximize completion. Many artistic games stall after a promising prototype because the creator runs out of funds during content production, localization, accessibility, console ports, or certification. A $500,000 milestone pool can pay for a composer, additional level art, quality assurance, age ratings, marketing assets, and a PC launch with proper store support. It can also extend runway from one year to two without forcing a publisher deal.
Milestone funding also creates accountability without ownership. Fellows keep rights, but must show progress to unlock tranches. Expect written milestones, playable reviews, budget reports, and external playtest evidence. That rigor helps young teams learn production discipline while protecting donor intent. The risk is scope creep to chase milestones, so applicants should propose a core game that is complete at $100,000 and an expanded version that uses follow on funds for polish, length, or platforms. Game File does not report exact milestone definitions yet. Those details should appear when applications open in December.
5. What Games Qualify: Artistic, Literary, and Societal Focus
Game File describes Nova taste as artistic, literary, and societal. That language points away from live service grind, extraction shooters, and licensed sports, and toward games that function like short films, novels, essays, or gallery pieces. The cited reference points help. Neva from Nomada Studio is a wordless action adventure about grief and care, carried by animation and music. Abzu from Giant Squid is a meditative dive about ocean life and wonder. Gorogoa from Jason Roberts is a hand drawn puzzle book about perception and story structure. Stray from BlueTwelve Studio is a cat perspective adventure about companionship and a walled city. Outer Wilds from Mobius Digital is a time loop mystery about curiosity, mortality, and community.
Literary can mean adaptation, narration, or text as mechanic. Think games built around poetry, translation, archives, letters, oral history, or branching dialogue with real consequence. Artistic can mean visual direction, sound design, or interaction as expression rather than challenge. Societal can mean housing, migration, climate, labor, health, memory, or identity, handled with research and care rather than slogans. None of this requires a sad tone. A funny game about municipal bureaucracy or a joyful game about neighborhood cooking can be societal if it observes systems with precision.
For PC Gaming applicants, scope discipline will matter more than engine choice. A jury will likely favor a complete 90 minute game with one strong idea over an open world pitch needing 40 staff. Strong applications usually show a playable moment, a clear theme stated in one sentence, a production plan with dates, a budget with line items, and a risk list with mitigations. Student work, game jam prototypes, and mods can serve as proof. Commercial potential is not disqualifying, but Nova framing suggests cultural value leads. If your pitch could only exist as a game, with interaction doing narrative work that film cannot, you fit the brief.
6. 13 Programs in 8 Countries: NYU, USC, Abertay, Cnam-Enjmin, TH Koln, RMIT
Game File reports 13 partner programs across 8 countries at launch. Named partners include NYU and USC in the United States, Abertay in Scotland, Cnam-Enjmin in France, TH Koln in Germany, and RMIT in Australia. That leaves additional programs in the network to be confirmed in December materials. The spread covers North America, Europe, and Australia, with likely gaps in Asia, Latin America, Africa, and the Middle East that an endowment could fill over time.
University pipelines serve three functions. First, sourcing. Faculty can nominate recent graduates and standout students before they scatter into jobs. Second, vetting. Coursework, thesis reviews, and festival selections provide evidence beyond a pitch deck. Third, support. Labs, motion capture stages, audio suites, and legal clinics can stretch grant dollars. For Nova, schools also provide geographic reach without building regional offices in year one. For students, a home institution contact lowers the barrier to apply.
The table below organizes what Game File confirmed and what applicants should check in December.
Table 2: Nova Launch Academic Network, As Reported Sept 8 2026
| Partner Named by Game File | Country | Known Strength | Applicant Check in December |
|---|---|---|---|
| NYU, Tisch and Tandon Game Center | United States | Experimental and narrative games, NYC playtest scene | Eligibility for alumni, nomination path, deadlines |
| USC Games | United States | Cinematic and systems design, industry links | Thesis eligibility, team vs solo rules |
| Abertay University | United Kingdom, Scotland | Production focused degrees, Dare to Be Digital roots | UK visa and payment rules for grants |
| Cnam-Enjmin | France | Public graduate school for games and interactive media | French language support, EU funding compatibility |
| TH Koln, Cologne Game Lab | Germany | Research driven play, European festival circuit | Enrollment status, IP policy alignment |
| RMIT University | Australia | Games and animation, Asia Pacific links | Payment, tax, and remote mentorship format |
| 7 additional programs, names pending | 8 countries total | To be listed at application launch | Watch December packet for full list |
Being outside these schools should not stop an application. Game File frames the mission around young designers broadly, not only enrolled students. Partner programs may feed nominations, but the December window is described as an open application. Independent jam creators, modders, and recent graduates without a listed school should prepare the same materials. If Nova follows peer fellowships, expect a written proposal, a video pitch under five minutes, a playable build or prototype video, two references, a budget, and a work plan. Check whether teams apply through one lead and how age or years since graduation are defined.
7. Timeline: Apply in December, Fellows Named March 2027, Class of 2026-27
The reported timeline is tight and student friendly. Applications open in December 2026. Fellows are named in March 2027. The cohort is labeled the class of 2026-27. That calendar aligns with fall semesters, winter breaks for building a prototype, and spring selections before summer production. It also gives Nova staff December through February to review, interview, and jury.
Applicants should work backward from December. September and October are for scope lock and prototype. Build one core interaction that proves theme and feel. November is for playtest and capture. Record clean gameplay without spoilers, edit a two minute reel, write a one page treatment, draft a line item budget for $100,000, and line up references. December is for submission polish, not new features. Freeze the build, fix blockers, check audio levels, add subtitles and colorblind safe options where feasible, and test on a second PC.
After March selection, expect onboarding, milestone planning, and mentorship matching in spring 2027. Summer and fall 2027 become production. Winter 2027 into 2028 becomes beta, festival submissions, and PC launch prep. Milestone candidates among the top five would extend into 2028 with larger tranches. Game File does not report program length, residency requirements, or demo day format. Those mechanics will shape whether fellows relocate, stay at school labs, or work remotely. For now, mark two dates. December 2026 to apply. March 2027 for the first list. Class label 2026-27 for portfolios and press kits.
8. Team and Backers: John Maconga, Ashley Corrigan, Josef Fares
Game File names John Maconga and Ashley Corrigan as hires tasked with running Nova day to day. Titles and backgrounds were not fully detailed in early summaries of the exclusive, but the roles point to program operations, university relations, selection management, and fellow support. A two person core at launch is lean, which fits a grantmaker that outsources judging to faculty and mentors while keeping overhead low. Expect contractor support for legal, finance, accessibility review, and localization advice as the first class scales.
Josef Fares is the creative signal. The Hazelight founder behind Brothers A Tale of Two Sons, A Way Out, It Takes Two, and Split Fiction has built a career on cooperative storytelling, tonal control, and mainstream success for narrative games. As quoted in coverage of the Game File exclusive, Fares frames Nova as a needed bet on personal voices. His presence tells applicants that craft, direction, and emotional clarity will weigh heavily. It also tells mentors that production pragmatism matters. Fares ships. Nova fellows will be expected to finish.
Governance questions remain for December. Who sits on the selection jury. How are conflicts handled if a mentor wants to publish a fellow game. What are the reporting lines between Cerny, Keighley, staff, and university partners. How are harassment, intellectual property, and credit disputes resolved. Strong foundations publish these policies with the application. Until then, the people news is positive. A small operating team, two high profile donors, school partners, and a working director known for finishing distinctive games give Nova more credibility than a typical year one fund.
9. Endowment Ambition: Multi-Million Donations and 10 to 20 Year Plan
Game File reports multi-million dollar donations from Cerny and Keighley to start Nova, with an ambition to build an endowment that sustains funding for 10 to 20 years. Endowment language matters. It means the goal is not a one time prize pool but a durable institution with invested capital, annual payouts, and fundraising from additional donors over time. A $4.5 million maximum annual outlay for grants, as implied by Table 1, would require tens of millions in endowed principal plus ongoing gifts to sustain across a decade, before staff and program costs.
Philanthropy at this scale in games is rare. Film has Sundance Labs, fellowships, and arts councils. Literature has residencies and prizes. Games have some grants, public film funds in certain countries, and platform diversity programs, but few private endowments aimed at young designers with no equity take. If Nova reaches its 10 to 20 year target, it could fund 200 to 400 base fellows and 50 to 100 milestone projects over its life. That is a meaningful canon of short artistic PC games, enough to shape curricula, festivals, and hiring.
Sustainability will depend on three levers. First, additional donors. Game File framing invites other industry figures, studios, and platform holders to contribute without controlling selections. Second, cost discipline. Lean staff, university in kind support, and remote mentorship keep payout ratios high. Third, proof of completion. Finished games that reach Steam, itch.io, GOG, and festivals justify renewal. Applicants cannot control fundraising, but they can control the signal. Ship a complete, accessible, well documented game on PC, credit supporters correctly, publish a postmortem budget, and the next class benefits. Endowments grow when early cohorts prove the thesis.
10. Why It Matters for PC Gaming and Young Creators
For PC Gaming readers, Nova lands where discovery already happens. Steam, itch.io, and GOG reward focused artistic games with low prices, strong tags, demo festivals, and streamer friendly runtimes. Neva, Stray, Outer Wilds, Abzu, and Gorogoa all found durable PC audiences through word of mouth, critical lists, and school syllabi. A $100,000 grant maps well to that market. It funds a polished 2 to 6 hour PC game with controller support, ultrawide consideration, Steam Deck verification basics, subtitles, remappable inputs, and a demo for Next Fest. Follow on milestone money can then pay for ports, languages, and accessibility without a publisher.
For young creators, the no equity term changes negotiation power. A finished Nova prototype with festival laurels lets a team talk to publishers, platforms, or employers from strength. You can license, self publish, or take a job with a shipped title. You are not repaying an advance from first royalties. You are not giving board seats. That freedom is especially valuable for societal games that need extra research time, community consultation, or sensitive content review. Funders who take equity often push toward safer commercial choices. A grantmaker with an artistic mandate can protect risk.
There are limits to watch. Twenty slots per year is small against global demand. Thirteen programs in eight countries skew toward schools already rich in resources. Selection taste will shape what counts as literary or societal, and early juries set precedent fast. Milestone money for five projects concentrates resources, which is efficient but leaves fifteen teams to find follow on funds. None of those cautions outweigh the upside. A private endowment for first voices, launched September 8, 2026, with clear dates, clear money, named operators, and creator ownership, is the most concrete new path for emerging PC designers in years. Applications open in December. Start the prototype now.
Frequently Asked Questions
1. What is the Nova Games Foundation.
A nonprofit launched September 8, 2026 by Mark Cerny and Geoff Keighley to fund young designers making artistic, literary, and societal games. Game File broke the exclusive via Stephen Totilo. The foundation offers cash grants, mentorship, and school partnerships, with no equity taken and creator ownership retained.
2. How much money do fellows receive.
Each of the 20 annual fellows receives $100,000 as a grant. The top quarter, about five fellows per class, can receive up to $500,000 in additional milestone based funding. That puts the maximum per fellow at $600,000 and the maximum annual pool at about $4,500,000, based on figures reported by Game File.
3. When do applications open and when are fellows announced.
Applications open in December 2026. The first fellows for the class of 2026-27 will be named in March 2027, according to Game File. Use fall 2026 to build a prototype, November to playtest and record, and December to submit. Final forms, eligibility rules, and deadlines will be published with the December packet.
4. Which schools are partners and can independents apply.
Game File names 13 programs in 8 countries, including NYU, USC, Abertay, Cnam-Enjmin, TH Koln, and RMIT. Partner schools likely aid sourcing and support, but the December window is described as an application open to young designers, not limited to those campuses. Independents, modders, jam creators, and recent graduates should prepare the same proof of craft and plan.
5. Do fellows keep their IP and what games fit.
Yes. Game File reports fellows own their games and Nova takes no equity. Fit centers on artistic, literary, and societal work. Reference points cited include Neva, Abzu, Gorogoa, Stray, and Outer Wilds. Complete, focused PC concepts with a clear theme and playable moment will likely fare better than large open world pitches.
6. Who runs Nova and how is it funded long term.
Day to day operations list John Maconga and Ashley Corrigan, with Josef Fares attached as an early creative supporter. Seed funding comes from multi-million dollar donations by Cerny and Keighley, as reported by Game File. The stated ambition is an endowment sustaining work for 10 to 20 years, with additional donors expected over time.
Sources: Game File exclusive by Stephen Totilo, September 8, 2026. Related on Indie Kings: PC Gaming grants hub.
Labels: PC Gaming