PS5 Games Run on Xbox Series X via Experimental PS5X Emulator [2026]

By Indie Kings | September 22, 2026

Updated September 22, 2026: PS5 builds of GEX Trilogy, Hellboy, Marvel Cosmic Invasion and Quake II run on Xbox Series X through the PS5X research port of KytyPS5 in Developer Mode, per VideoCardz via developer Devran Cosmo Uenal. Quake II leads at 25 to 45 FPS with controller plus partial audio. Bring only legally owned content.

Quake 2 PS5 build running on Xbox Series X

Image: Quake II PS5 build on Xbox. Credit: Devran Cosmo Uenal via VideoCardz.

What runs today

Per VideoCardz on September 21, all four titles recognize Xbox controller input with some carrying working audio. These are PS5 builds executed through PS5 emulation on Xbox hardware, though each exists on other platforms too, per the same report.

Per the report, Quake II is the clearest demo with footage near 25 to 45 FPS. Research project status, not a compatibility list, per the developer.

Per the report via TechPowerUp sourcing, the video demo holds about 11,828 views. Early days by every measure.

How the port works

Per the report, the developer ported KytyPS5 to Xbox as PS5X running in Developer Mode. KytyPS5 uses Vulkan on PC with no native Xbox Vulkan path, so graphics translate to DirectX instead, per the report.

Per the report, PC-side emulator gains cannot carry over without extra DirectX-side work. Two backends means double maintenance for every fix.

Per the report, the stated purpose is running PS5 homebrew plus game backups directly on the console. Use only content you own and dumps you made.

Title per reportStatus
GEX Trilogy PS5Runs, pad live
Hellboy: Web of Wyrd PS5Runs, pad live
Marvel Cosmic Invasion PS5Runs, pad live
Quake II PS5Runs 25 to 45 FPS, partial audio

Limits and honesty

Per the report, compatibility stays limited with modern PS5 exclusives nowhere near running. Some titles playable phrasing is the developer is own ceiling, per the report.

Per the report, PC KytyPS5 just leapt with Demon is Souls from 1 to 30 FPS plus GTA V progress in under a week. Xbox gains trail that pace by the DirectX translation tax.

Do not buy an Xbox for PS5 emulation. Watch the repo, keep expectations at homebrew plus light titles.

  • Needs: Series X Developer Mode plus PS5X build.
  • Has: Pad input, partial audio, 4 light titles.
  • Lacks: Exclusives, Vulkan path, broad compat.

Emulation context

Per the same VideoCardz emu desk, GTA 3D-era games just got native New 3DS ports while GameNative runs GTA V plus RDR2 on Android with Rockstar support claimed. Busy month for impossible ports.

Our Nextendo draft covers Switch-side community online while RPCS3 plus 25 percent covers PS3-side driver wins. Three generations of emu news in one week.

Legal line repeats across all three: own hardware, own dumps, no piracy links, no key sharing.

ProjectWeek status
PS5X on Xbox4 titles, research stage
KytyPS5 on PCDemons Souls 30 FPS plus GTA V
RPCS3 on NVIDIAPlus 25 percent via workaround

FAQ

What runs on Xbox?
Per the report, 4 light PS5 builds with pad input and partial audio.

How fast is Quake II?
Per footage via the report, roughly 25 to 45 FPS.

Why not faster?
Per the report, Vulkan to DirectX translation plus early research status.

Is this piracy?
The project targets homebrew plus backups. Use only owned content with own dumps.

Who built it?
Per the report, Devran Cosmo Uenal via TechPowerUp sourcing.

Is VideoCardz primary?
No. Relay of the developer video with footage details preserved.

Bottom Line

Proof that PS5 code executes on Xbox silicon, nothing more yet. Follow for homebrew progress, not exclusives.

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