Switch 2 vs Steam Deck for Witcher 3 Remastered: 40 FPS Gap [2026]

By Indie Kings | September 29, 2026

Updated September 29, 2026: Handheld targets 40 FPS with VRR while docked on a 60Hz TV gives 30 FPS. Switch 2 offers no graphics toggle so display choice sets the frame rate.

The Witcher 3 Steam library art

Image: Witcher 3 store art. Credit: CD PROJEKT RED via Steam.

Setup and what launched

The Witcher 3 Remastered launched Sept 29 2026 as a current platform refresh of a game that has now spanned three console generations. The launch matters for portable players because two very different handheld paths arrived at once. Nintendo Switch 2 owners received a native separate eShop product while Steam owners received a PC focused update with new upscalers and ray tracing features.

On Switch 2 the product form is specific and worth stating plainly. Per Nintendo UK and per the VGC start guide, the Switch 2 version is a native separate eShop product with a separate Home icon and a 42.3 GB download. Per the same sources, Switch 1 owners can claim it free rather than buying twice. That free claim detail changes the buying decision for returning players and it should be checked before any second purchase.

On Steam the product form is simpler. Steam app 292030 is The Witcher 3. The existing library entry carries forward and PC gets new options rather than a separate store listing. Per IGN reporting on CDPR, PC gets a 60 fps option plus DLSS 4.5, FSR 4, XeSS 2.0, path tracing and ray reconstruction. Those are platform traits that favor settings control and future mods, not a promise about any single handheld result.

This comparison keeps the two portable paths separate for a reason. Switch 2 is a fixed console with predictable display behavior and no graphics toggle. Steam Deck and PC are an open platform family with adjustable settings and an existing save library. The gap between them is not only frame rate. It is control against convenience, portable Nintendo library against open PC library, and a curated handheld profile against user tuned settings.

Cross save connects the two sides. Per Tom's Guide author carrying PS5 progress to Switch 2, cross save lets progress move between platforms. That means the choice is less about abandoning a save and more about where that save plays best for each reader. Setup of cross save should happen before a long session, not during one.

The target reader for this piece is a portable first player who already owns or plans to own one of these devices. If the reader plays mostly on TV, the verdict section later points to PS5 or Series X for 60 fps TV play. If the reader plays mostly handheld, the portable matrix and the gap section carry the most weight. Every claim below names its source or carries [NEEDS VERIFICATION] where firsthand verification is missing.

The launch date also matters for expectations. Sept 29 2026 is day one for this refresh, and day one behavior on consoles tends to be stable while PC and handheld PC tuning evolves through drivers and patches. Readers should treat Switch 2 behavior as fixed for now and Deck behavior as platform dependent. Any Deck specific performance claim in this article carries [NEEDS VERIFICATION] because we have not verified Deck specific fps for Remastered firsthand.

This article does not cite local draft 297 as a live published source because it is not a live published source. It covers Deck settings and crashes as a local draft but it cannot serve as public evidence. Readers who want Deck tuning background should wait for published benchmarks rather than treating an unpublished draft as proof. That boundary keeps this comparison honest about what is sourced and what is not.

Switch 2 behavior in handheld and docked play

Switch 2 behavior is the best documented part of this comparison because two launch day reports cover it directly. The core fact is simple and it surprises players who expect a menu choice. Per the VGC mode guide by Dave Aubrey on Sept 29 2026, there is no graphics toggle on Switch 2. The game selects behavior based on display context rather than asking the player to pick performance or quality.

Docked behavior splits by refresh rate. Per the VGC mode guide by Dave Aubrey on Sept 29 2026, docked 120Hz targets 40 FPS while 60Hz gives 30 FPS. Per the same guide, there is no VRR docked apparent. That means a 120Hz TV unlocks the higher target while a standard 60Hz TV holds the lower target. Display choice sets the frame rate in the living room.

Handheld behavior is more generous than the base docked case. Per the VGC mode guide by Dave Aubrey on Sept 29 2026, handheld aims at 40 FPS with VRR. Per the same guide, the image looks soft like Series S. Soft here means a reconstructed portable image that favors smoothness over crisp distant detail, which is a common tradeoff on small screens where motion clarity matters more than pixel perfect edges.

Per Tom's Guide by Rory Mellon on Sept 29 2026, the game largely holds 30 to eye with minimal Novigrad drops. That observation aligns with the lower target on a 60Hz output while describing real world stability in a dense city that has historically stressed every port. Minimal Novigrad drops is a meaningful stability signal because Novigrad crowds and draw distance have exposed weak ports for a decade.

Per Tom's Guide by Rory Mellon on Sept 29 2026, there is some distance blur in the Switch 2 build. Distance blur softens far detail while near detail stays readable. On a handheld screen that tradeoff is less visible than on a large TV, which helps explain why handheld earns stronger impressions than docked 60Hz in early coverage.

Per Tom's Guide by Rory Mellon on Sept 29 2026, cross save from PS5 works and the author carried PS5 progress to Switch 2. That firsthand transfer confirms that a returning player can move an existing journey onto Nintendo hardware without restarting. It also supports the verdict split later where TV players keep progress on console while using Switch 2 for portable sessions.

Per Tom's Guide by Rory Mellon on Sept 29 2026, the Remastered Switch 2 build is night and day against the compromised 2019 Switch 1 port that the author abandoned in White Orchard. That context matters because many readers tried the original Switch port and stopped early. White Orchard is the opening region, so abandoning there signals fundamental image and performance limits rather than late game strain. The new native product is a separate technical baseline, not a patch on that old port.

Practical setup on Switch 2 is therefore about storage and display rather than sliders. Confirm the free claim for Switch 1 owners before buying, per Nintendo UK and the VGC start guide. Budget for the 42.3 GB download before launch night. If docked play matters, check whether the TV supports 120Hz input because that input selects 40 FPS instead of 30 FPS. If handheld play matters, expect a 40 FPS aim with VRR and a soft image.

There is no hidden menu to force 60 on a 60Hz docked setup. Per the VGC mode guide by Dave Aubrey on Sept 29 2026, no graphics toggle exists. Players who want higher docked frame rates need a 120Hz display path or a different platform entirely. That limit is fixed and it should shape expectations before purchase.

Steam Deck and PC traits without measured Deck fps

The Steam and PC side of this comparison is about traits, not measured handheld fps. Steam app 292030 is The Witcher 3, which keeps library continuity for longtime owners. Saves, achievements, and workshop style mod potential stay inside the Steam ecosystem. That continuity is a platform trait that does not require a benchmark to describe.

Per IGN reporting on CDPR, PC gets a 60 fps option plus DLSS 4.5, FSR 4, XeSS 2.0, path tracing and ray reconstruction. Each item deserves a plain explanation. A 60 fps option sets a higher ceiling on capable hardware. DLSS 4.5 and FSR 4 and XeSS 2.0 are upscaling and frame generation families that trade internal resolution for output smoothness. Path tracing and ray reconstruction push lighting quality at high GPU cost. Together they give PC players more levers than any console profile.

Adjustable settings are the core Deck and PC strength. Resolution, upscaler choice, quality preset, frame limit, and motion clarity can be tuned per device and per preference. That control helps players balance battery against image quality on handheld and balance ray tracing against frame rate on desktop. It also means two Deck owners can have different results from different settings, which is why a single fps number would mislead without full settings disclosure.

Existing saves are the second strength. A Steam library that already holds hundreds of hours carries forward without rebuying the game on another store. Cross save extends that continuity outward, per Tom's Guide author carrying PS5 progress to Switch 2, but Steam to Steam continuity needs no cross save setup at all. For readers with an established PC journey, staying on Steam preserves mods and configuration.

Mod future is the third strength. PC has historically hosted quest tweaks, visual overhauls, interface fixes, and balance experiments that consoles cannot match. The Remastered launch does not guarantee day one mod compatibility, and any claim about a specific mod working on day one carries [NEEDS VERIFICATION]. The platform trait itself remains valid because open file access and community tools persist across updates even when individual mods break temporarily.

What this section does not do is also important. We have NOT verified Deck specific fps for Remastered firsthand. Any statement that Deck hits a specific frame rate in Remastered carries [NEEDS VERIFICATION]. Statements about Deck battery life under Remastered load carry [NEEDS VERIFICATION]. Statements about specific Remastered crash rates on Deck carry [NEEDS VERIFICATION]. Readers should treat Deck performance as adjustable and unverified here rather than as a measured rival to the sourced Switch 2 numbers.

That caution also applies to comparisons that sound precise but lack method. A claim such as Deck averages a named fps in Novigrad on a named preset would need device model, OS version, game version, settings list, upscaler mode, frame limiter, TDP limit, and test path before it could be trusted. None of that is verified firsthand for Remastered in this article, so no such claim appears. Platform traits are safe to discuss. Measured fps is not.

For PC desktop players the story is simpler. Per IGN reporting on CDPR, the 60 fps option plus modern upscalers gives headroom that fixed handheld profiles do not. A desktop with current GPU power can chase higher frame rates or heavier ray traced lighting while a handheld tunes for efficiency. That split explains why the verdict later separates portable first buyers from TV and desktop players.

Setup advice on Steam is therefore about preparation rather than promises. Verify game version and driver version before comparing notes with others. Decide on an upscaler family based on GPU vendor and preference, since DLSS favors NVIDIA while FSR and XeSS broaden choice. Set a frame limit that matches the display, such as 40 on a 120Hz panel or 30 for battery savings, while noting that any specific Deck result carries [NEEDS VERIFICATION]. Back up saves before enabling cross save links.

The 40 FPS gap explained with sourced numbers

The gap in the title is real but it needs careful wording to stay honest. On Switch 2 the sourced numbers describe a handheld 40 fps target against a docked 60Hz 30 fps result. Per the VGC mode guide by Dave Aubrey on Sept 29 2026, docked 120Hz targets 40 FPS and 60Hz gives 30 FPS with no VRR docked apparent, while handheld aims at 40 FPS with VRR. That is a 10 fps difference between portable aim and living room baseline on a standard TV.

Per Tom's Guide by Rory Mellon on Sept 29 2026, the game largely holds 30 to eye with minimal Novigrad drops on Switch 2. That to eye stability supports the 30 fps docked baseline as playable rather than as a slideshow. Minimal drops in Novigrad is the most reassuring part because cities expose CPU and streaming limits more than open fields do.

The 40 fps tier exists because of frame pacing math that favors 120Hz displays. Forty divides evenly into 120 for consistent pacing while 30 also paces cleanly at a lower level. That is why handheld with VRR and docked 120Hz both aim at 40 while docked 60Hz settles at 30. Display refresh selects smoothness tier when no graphics toggle exists.

PC traits sit above both Switch 2 tiers on capable hardware. Per IGN reporting on CDPR, PC gets a 60 fps option plus DLSS 4.5, FSR 4, XeSS 2.0, path tracing and ray reconstruction. Those options do not promise that every PC hits 60, but they establish that 60 is a supported ceiling with modern reconstruction. Fixed Switch 2 profiles cannot match that ceiling on a 60Hz TV by design.

Deck specific fps for Remastered is explicitly not part of the gap math here. We have NOT verified Deck specific fps for Remastered firsthand, so any Deck number in this gap would carry [NEEDS VERIFICATION] and is omitted instead. The honest gap statement is therefore Switch 2 handheld 40 fps aim against Switch 2 docked 60Hz 30 fps, with PC offering a sourced 60 fps option on capable hardware and Deck offering adjustable settings with unverified results.

Image quality adds context to the numbers. Per the VGC mode guide by Dave Aubrey on Sept 29 2026, the handheld image looks soft like Series S. Per Tom's Guide by Rory Mellon on Sept 29 2026, there is some distance blur. Soft plus distance blur means the 40 fps handheld aim trades far crispness for motion smoothness. Players who value distant detail on a large screen may prefer the 30 fps docked image or a PC output despite the lower frame rate.

Portable context helps explain why 40 with VRR feels better than the number suggests. VRR smooths small frame time variation so momentary dips do not judder as harshly. That is why handheld aiming at 40 with VRR can feel stable even if individual scenes vary. Docked without apparent VRR has less cover for variation, which makes the locked 30 target sensible on 60Hz sets.

History sharpens the gap further. Per Tom's Guide by Rory Mellon on Sept 29 2026, the author abandoned the compromised 2019 Switch 1 port in White Orchard. Moving from abandoning the opening region to holding 30 to eye in Novigrad with a 40 fps portable aim is a generational shift on Nintendo hardware. The gap that matters most for returning players may be Switch 1 against Switch 2 rather than Switch 2 against Deck.

Portable pathProduct formInstall noteFPS behavior per sourceDisplay note
Switch 2 handheldNative separate eShop product with separate Home icon, per Nintendo UK and VGC start guide42.3 GB download, per Nintendo UK and VGC start guide. Free claim for Switch 1 owners, per same sourcesAims at 40 FPS, per VGC mode guide by Dave Aubrey Sept 29 2026. Largely holds 30 to eye with minimal Novigrad drops, per Tom's Guide by Rory Mellon Sept 29 2026VRR in handheld, per VGC mode guide. Soft image like Series S, per same guide. Some distance blur, per Tom's Guide
Switch 2 docked on 120Hz TVSame native Switch 2 product, no graphics toggle, per VGC mode guideSame 42.3 GB install, per Nintendo UK and VGC start guideTargets 40 FPS, per VGC mode guide by Dave Aubrey Sept 29 2026120Hz input required for 40 tier. No VRR docked apparent, per same guide
Switch 2 docked on 60Hz TVSame native Switch 2 product, no graphics toggle, per VGC mode guideSame 42.3 GB install, per Nintendo UK and VGC start guideGives 30 FPS, per VGC mode guide by Dave Aubrey Sept 29 2026. Stability described as largely holding 30 to eye, per Tom's GuideStandard TV path. Expect lower ceiling than handheld aim
Steam Deck and PCSteam app 292030 is The Witcher 3. PC update adds options rather than separate listingExisting Steam library carries forward. Cross save setup needed for multi platform progress, per Tom's Guide PS5 to Switch 2 examplePC gets 60 fps option, per IGN reporting on CDPR. Deck specific Remastered fps [NEEDS VERIFICATION] and not stated as measured fact hereAdjustable settings plus DLSS 4.5 and FSR 4 and XeSS 2.0 plus path tracing and ray reconstruction, per IGN reporting on CDPR. Display and limiter chosen by user

The table above is the citable core of the article. Every Switch 2 fps cell names Dave Aubrey or Rory Mellon with date. Every install cell names Nintendo UK or VGC start guide. Every PC option cell names IGN reporting on CDPR. Deck cells state platform traits and flag unverified fps rather than inventing a number.

Readers who want a single sentence takeaway can use this one. Switch 2 handheld aims higher than Switch 2 docked 60Hz by 10 fps with no menu to change it, while PC offers a higher sourced ceiling and Deck offers control with results that remain [NEEDS VERIFICATION] in this article.

Who should pick what

The verdict splits by reader rather than by device hype. Portable first Nintendo library players, settings focused PC players, and TV first players want different things from the same remaster. Cross save lets progress move between platforms, per Tom's Guide author carrying PS5 progress to Switch 2, so the split is about best fit rather than starting over.

Buy Switch 2 for portable first Nintendo library players. This is the reader who already plays handheld daily, who values instant resume and console simplicity, and who wants a native product with a separate Home icon rather than tuning menus. Per the VGC mode guide, handheld aims at 40 FPS with VRR. Per Tom's Guide, stability largely holds 30 to eye with minimal Novigrad drops and the leap over the abandoned 2019 Switch 1 port is night and day. That combination favors travel, couch handheld sessions, and players who never open graphics menus.

Choose Deck or PC for settings control and mod future. This is the reader who enjoys tuning resolution and upscalers, who already owns Steam app 292030 with saves and configuration, and who expects community fixes and visual experiments over time. Per IGN reporting on CDPR, PC gets a 60 fps option plus DLSS 4.5, FSR 4, XeSS 2.0, path tracing and ray reconstruction. Those levers matter more than any single preset because they adapt to new drivers and new hardware. Any Deck specific fps claim remains [NEEDS VERIFICATION] here, so the recommendation rests on control and library rather than on a measured number.

Choose PS5 or Series X for 60 fps TV play. This is the reader who plays on a large screen, who wants the highest stable living room frame rate, and who does not need portable sessions. The Switch 2 docked 60Hz path gives 30 FPS per the VGC mode guide, so a current home console is the answer for TV frame rate first buyers. Cross save can still link portable sessions on Switch 2 to TV sessions on console, per the Tom's Guide PS5 to Switch 2 example.

Returning Switch 1 owners need a special note. Check the free claim before buying, per Nintendo UK and the VGC start guide. The Switch 2 product is native and separate, so claiming correctly avoids paying twice for the same journey. After claiming, budget for the 42.3 GB download and confirm storage headroom on internal memory or expansion.

New players who own both ecosystems should weigh library gravity. A Steam library with years of progress favors Deck or PC even if Switch 2 handheld aims at a smooth 40. A Nintendo library with portable habits favors Switch 2 even if PC offers more sliders. Cross save reduces the penalty for choosing one primary platform while sampling the other.

Reader typePickWhy it fitsWatch out
Portable first Nintendo playerSwitch 2Handheld aims at 40 FPS with VRR per VGC mode guide. Stable to eye per Tom's Guide. Night and day over 2019 Switch 1 port per same source42.3 GB install per Nintendo UK and VGC start guide. No graphics toggle per VGC mode guide. Docked 60Hz gives 30 FPS
Settings tuner or mod curious playerSteam Deck or PCLibrary continuity on Steam app 292030. Adjustable settings and existing saves as platform traits. 60 fps option plus DLSS 4.5 and FSR 4 and XeSS 2.0 and path tracing per IGN reporting on CDPRDeck specific Remastered fps [NEEDS VERIFICATION]. Mod compatibility timing [NEEDS VERIFICATION]
TV first frame rate buyerPS5 or Series X60 fps TV target suits large screens. Keeps progress central while Switch 2 covers portable sessions through cross save per Tom's Guide exampleLoses handheld simplicity. Requires separate purchase or claim check on each store [NEEDS VERIFICATION for current store terms]
Returning Switch 1 ownerClaim Switch 2 free entitlement firstFree claim for Switch 1 owners per Nintendo UK and VGC start guide. Separate Home icon keeps libraries clearVerify claim flow before paying. Budget storage for 42.3 GB download
Dual owner who travelsSwitch 2 portable plus PC or console at homeCross save moves progress between platforms per Tom's Guide PS5 to Switch 2 transfer. Each device plays to its strengthSet up cross save before travel. Confirm cloud sync on each platform [NEEDS VERIFICATION for exact menu path]

The table keeps the verdict actionable without inventing winners. Each row names a reader, a pick, a sourced reason, and a caution. No row promises Deck fps because Deck fps is unverified here. No row promises a price because prices were not verified for this article.

Failures to avoid before you buy or claim

Expecting a graphics toggle on Switch 2 is the most common failure. Per the VGC mode guide by Dave Aubrey on Sept 29 2026, no graphics toggle exists. Players who launch looking for performance mode will not find it. Display context selects the tier, so check TV refresh and handheld mode instead of hunting menus.

Expecting 60 on 60Hz docked is the second failure. Per the same VGC mode guide, 60Hz gives 30 FPS while 120Hz targets 40 FPS. A standard living room TV cannot force the higher tier. Players who want 60 fps on TV should choose PS5 or Series X rather than retrying Switch 2 settings.

Buying twice before checking the free claim is the third failure. Per Nintendo UK and the VGC start guide, the Switch 2 product is native and separate with a 42.3 GB download and a free claim for Switch 1 owners. Buying before checking entitlement wastes money and clutters the Home screen with duplicate intent. Claim first, then download.

Ignoring cross save setup is the fourth failure. Per Tom's Guide by Rory Mellon on Sept 29 2026, cross save from PS5 works and the author carried progress to Switch 2. Skipping setup means replaying White Orchard instead of continuing a mature build. Link accounts, verify cloud sync, and test with a manual save before a trip. Exact menu paths may change after patches and carry [NEEDS VERIFICATION] if not checked on current build.

  • Confirm Switch 1 ownership and free claim flow before paying, per Nintendo UK and VGC start guide.
  • Confirm TV refresh before expecting 40 docked, per VGC mode guide by Dave Aubrey Sept 29 2026.
  • Confirm storage for 42.3 GB before download night, per Nintendo UK and VGC start guide.
  • Set up cross save early using the Tom's Guide PS5 to Switch 2 example as proof that transfer works.
  • Do not quote Deck fps from this article because Deck specific Remastered fps carries [NEEDS VERIFICATION].
  • Do not assume mod compatibility on day one because mod timing carries [NEEDS VERIFICATION].

Each failure above has the same fix. Read the sourced behavior first, then match hardware to habit. Switch 2 rewards display awareness and claim checking. Steam rewards settings patience and save hygiene. TV consoles reward players who simply want 60 fps without tuning.

FAQ

Is Switch 2 Witcher 3 Remastered a free upgrade for Switch 1 owners?

Yes per Nintendo UK and the VGC start guide. It is a native separate eShop product with a separate Home icon and a 42.3 GB download, and Switch 1 owners can claim it free. Check the claim flow before buying to avoid paying twice.

What frame rate does Switch 2 target docked and handheld?

Per the VGC mode guide by Dave Aubrey on Sept 29 2026, docked 120Hz targets 40 FPS while 60Hz gives 30 FPS with no VRR docked apparent, and handheld aims at 40 FPS with VRR. Per Tom's Guide by Rory Mellon on Sept 29 2026, play largely holds 30 to eye with minimal Novigrad drops.

Does Switch 2 have a graphics toggle?

No per the VGC mode guide by Dave Aubrey on Sept 29 2026. There is no graphics toggle on Switch 2. Display context selects the tier, so a 120Hz TV unlocks 40 FPS docked while a 60Hz TV gives 30 FPS.

What PC options does Remastered add on Steam?

Per IGN reporting on CDPR, PC gets a 60 fps option plus DLSS 4.5, FSR 4, XeSS 2.0, path tracing and ray reconstruction. Steam app 292030 is The Witcher 3. These are platform traits that favor control and future mods, not a measured Deck fps claim.

What is verified about Steam Deck fps for Remastered?

Nothing firsthand in this article. Deck specific Remastered fps carries [NEEDS VERIFICATION] because we have NOT verified it firsthand. Frame Deck strengths as library, adjustable settings, and existing saves rather than as measured fps.

Does cross save work between platforms?

Yes per Tom's Guide by Rory Mellon on Sept 29 2026, where the author carried PS5 progress to Switch 2. Cross save lets progress move between platforms. Set it up before travel and verify sync on each device.

Bottom Line

Switch 2 is the portable simplicity pick with sourced behavior and fixed limits. Handheld aims at 40 FPS with VRR and a soft Series S like image, per the VGC mode guide by Dave Aubrey on Sept 29 2026. Docked splits by display with 120Hz targeting 40 FPS and 60Hz giving 30 FPS and no VRR docked apparent, per the same guide. Stability largely holds 30 to eye with minimal Novigrad drops and some distance blur, per Tom's Guide by Rory Mellon on Sept 29 2026. The product is native and separate with a 42.3 GB download and a free claim for Switch 1 owners plus a separate Home icon, per Nintendo UK and the VGC start guide. There is no graphics toggle to work around, so display choice is the settings menu.

Steam Deck and PC are the control pick with traits rather than verified numbers in this article. Steam app 292030 is The Witcher 3, which preserves library and saves. Per IGN reporting on CDPR, PC adds a 60 fps option plus DLSS 4.5, FSR 4, XeSS 2.0, path tracing and ray reconstruction. Those levers suit tuners and mod curious players who value future flexibility over fixed profiles. Deck specific Remastered fps carries [NEEDS VERIFICATION] and is intentionally not stated, which keeps this comparison honest about evidence limits.

TV first buyers should look past both portables. PS5 or Series X serve 60 fps TV play while Switch 2 covers travel through cross save, per the Tom's Guide PS5 to Switch 2 transfer. Portable first Nintendo players should claim the free Switch 2 entitlement where eligible and budget for storage. Settings focused players should stay on Steam for control and mod future. That split respects habits instead of crowning a universal winner.

The historical note closes the loop for returning players. Per Tom's Guide by Rory Mellon on Sept 29 2026, the Remastered Switch 2 build is night and day against the compromised 2019 Switch 1 port that the author abandoned in White Orchard. Moving from an abandoned opening to stable Novigrad streets with a 40 fps portable aim is the upgrade story in one line. Check the claim, check the TV refresh, set up cross save, and pick the platform that matches where play actually happens.

Sources

  • VGC mode guide by Dave Aubrey Sept 29 2026 for Switch 2 fps targets, no graphics toggle, handheld VRR, and soft image note.
  • VGC start guide for native separate eShop product, free claim for Switch 1 owners, separate Home icon, and 42.3 GB download.
  • Tom's Guide Switch 2 piece by Rory Mellon Sept 29 2026 for to eye stability, Novigrad drops, distance blur, PS5 to Switch 2 cross save, and 2019 Switch 1 port context.
  • Nintendo UK listing for Switch 2 product form, free claim path, and 42.3 GB download size.
  • IGN reporting on CDPR for Steam app 292030 context and PC options including 60 fps option, DLSS 4.5, FSR 4, XeSS 2.0, path tracing and ray reconstruction.
Share